Today we review another masterful piece for the
rebellion. The new R2-PO is second only to Princess
in affecting how the rebels are played. They, along
with Talon, have put great fear into commander heavy
squads, and have changed the way the meta shapes up.
First of all, their stats are pretty good for only
18 points. The 60 Hp is awesome, and the 17 DEF is
not bad for a non-Jedi. Of course there is no attack
value, but with their powers, that is good. Of
course anything with R2 is going to have Override,
so automatically you have door control with more hit
points then any of the other override characters.
Regeneration really doesn't come in handy when
trying to stop a concentrated effort to destroy the
piece, but if a couple of grunts get lucky hits,
R2PO can heal some of that back. Draw fire is a nice
way to keep the fragile rebel units alive longer.
Where regeneration can really come into play though,
is when using Chewie RH. Not only can Chewie play
bodyguard for R2PO, but he can also repair them if
you do not want him to attack.
The final ability, override, is crucial. It helps
put the brakes on so many commander based teams that
most people have either lessened the number and type
of Ce they use, but also have started using CE's for
long range shooters that won't need to get close to
R2PO. It has also given the rebels a nice anti black
and blue ability, since characters cannot be swapped
out of its bubble.
100pts: home of the beat sticks.......not a chance.
150/200pts: I am lumping these together again
because they are equally good in both formats. R2PO
makes a very nice defensive piece that helps the
rebels not only be competitive, but also gives them
meta squad possibilities. This piece is a must if
you run rebels. He is just that good for his points.
"Dude, the fat guy totally just blew up!" -Pink 5
"The Bothans rooked us again." Obi-Wan (pink5
Returns Vol2)