Hit Points:
130
Defense:
21
Attack:
+14
Damage:
20
Special
Abilities: Unique; Pilot; Melee Attack;
Deadly Attack; Triple Attack; Vonduun Crab Armor 6
Force Powers:
Force 2; Force Renewal 1; Force Lightning 2;
Lightsaber Sweep
Commander Effect:
Followers within 6 squares gain
Extra Attack
(On its turn, this character can make 1 cumulative
extra attack instead of moving).
Keeping in tradition with the Sith faction, Darth
Krayt is a high cost melee beatstick. We'll decide
shortly whether or not he's worth the hefty 76 pts.
At first glance his stats are solid . . . but lower
than you would expect from a piece in this range
(think General Windu or Vader JH.) The only thing I
think is simply too low is the +14 attack with no SA
to boost it (outside of Wicket, flanking support,
etc.) Triple attack is always great but with no way
of Krayt by himself boosting the attack or damage
ratings I feel like he falls flat . . . for nearly
half of a 200pt squad. Lightning 2 helps make up
for this a bit by allowing Krayt to auto-30-damage
from six away, but it's still going to be difficult
doing enough damage to a high defence beat. So, as
far as offensively, he's decent but not what I
like out of a 76pt piece.
So how bout defensively? Well, 130HP is low for a
Sith Lord in this range and the 21 defence is
average. However, Krayt more than makes up for this
with Crab Armor 6, courtesy of all those crazy
experiments the Vong ran on him. Crab armor works
on anything from force powers to lightsabers, so
whenever Krayt takes damage from anything at all,
roll a 6 or better and reduce the damage by 10. A
great ability and the only instance of it being on
anything other than a Vong. Suddenly he doesn't
seem so bad, considering his ridiculous
survivability. He's got one more good thing going
for him as well.
His CE was plundered straight off General Windu's
card, granting all followers an extra attack. That
means all his sith buddies who don't have CE's
themselves get to swing/shoot once more per round.
Nihilus can triple. Lumiya can too, but with the
added bonus of her Melee Reach 3. Even the mighty
Bane can now drop three 50 damage bombshells on an
adjacent force user (although I admit running these
two together is overkill and a very bad idea.) All
those great fringe followers work great as well.
Cade in particular comes to mind as he would now be
able to shoot 6 times if he stands still (triple +
twin) . . . and as an added bonus, his splash will
rarely ever hit Krayt due to the Crab Armor save
(12.5% chance is all.) In short, lots of good
synergies with this CE.
100pts 2/5: Bane will kill Krayt in two activations
regardless of Crab Armor. Vader JH will kill him in
2 plus change (plus he needs 9's just to hit
Vader.) He really needs to be able to stand
toe-to-toe with pieces like these in this format if
he's going to be 3/4's of your squad. I wouldnt use
him here.
150pts 2/5: Here he gets a little better as you can
bring in some support to benefit from his CE.
Unfortunately he's still more than half your squad
so it's going to be tough keeping him alive for
long.
200pts 3/5: If you're going to run him, do it
here. There will be plenty of options for support
and good synergies with other high cost beats. Not
top tier, mostly due to his faction, but he can
tough it out ok with the right friends.
(Side note: Don't even ask why he has pilot.
Currently this does nothing for him. Look forward
to a possible synergy in a future set.)