Force 4
Force Grip 10; Force Lightning; Lightsaber Assault;
Lightsaber Riposte
We finally get a Kyle that is reminiscent of the
game Kyle, and one that is infinitely more playable
than the last. For 54 points you get a very solid
HP, decent defense, and solid attack. He is the
second piece from this set to bring a beefy
disruptive character to the game. Commander effect
are getting harder and harder to play in this game,
especially when they are melee pieces. He also has
duelist to help against Jedi, and his triple attack
bring a healthy can of butt-whoop. Add in grenades
40, and Kyle can do some healthy damage from afar,
which is always a big plus to Jedi.
He has a nasty set of force powers as well, but
unfortunately he only has force 4 and not renewal,
unless of course you tie him to Luke Jedi spirit.
Grip 10 is nice to kill grunts early. Force
lightning is a nice add, It seems a bit odd on a
Jedi, but again it is a throw back to the game. 30
DAM to target and two other adjacent characters is
very nice. Assault helps him get in for some nice
damage before he gets his triple off, and riposte
will add yet another attack against melee attackers.
All in all a very nice package.
100pts: Kyle's big dowfall is his lack of defensive
abilities. He can dish some hurt, but it also means
that he is going to take some hurt as well.
Unfortunately this Kyle lost his stealth. I really
dont see that he can handle the big guns, but at 54
points, he can bring lots of help. If you find teh
right build, maybe he can do alright. You will also
need the key init as well.
150pts: here Kyle can be very big. 150 is very much
a commander based format, so his beefy disruptive
can really cramp your opponent's style. As i said
earlier, the key will be in the right support. Not
having any type of defensive capabilities you can't
let him take too much of a beating, especially
shooters.
200pts: Kyle can be very deadly here as he can have
lots of help. Luke, FS would be a good add to give
him force renewal, but Luke isnt needed. New
republic as a whole received a very nice boost from
this set.
Force 4:
Lightsaber Assault
Force Lightning 1
Lightsaber Riposte
Force Grip 1
Today we have one of the newest and beefiest
beatsticks for the New Republic. The new Kyle
is an accurate representation of his character in
the video games as well as the EU. With 140
HP, 20 defence and lighsaber duelist your opponent
will have a really hard time bringing this guy down.
The +14 attack with triple is about as solid as it
gets in this price range but Kyle also has a
plethora of offensive abilities that puts him right
over the top. Assault gives him a little
mobility allowing him to move six and attack twice.
Force lightning 1, grip 1, and grenades 40(!) makes
him a ranged threat as well, especially since most
opponents aren't used to a Jedi beatstick chucking
40 Dam grenades. Riposte helps his damage
output as well. All of this by itself is
already superb but Kyle has one more trick up his
beard . . . he's also the hardest to kill disruptive
piece in the game. So anyone who wants
to spar melee with Kyle has to do so without any
CE's at all.
Kyle works great in most New Repulic squads.
Put Luke, LS on him to grant him renewal and mettle.
Run him with Han, GH for double disruptive and
better initiative options . . . or a number of Rebel
Hans. Garm works great too as he allows Kyle
to move 3 (4 with a force point . . . new ruling)
and triple. Just lovely.
100pts 4/5: Here he has the beef, versatility,
and damage output to hang with the big dogs with
another 46 points to build with. He can be
used here relatively safely although you'll have to
play smart against figs like Bane, Exar, and Vader
JH.
150pts 4/5: Plenty of support and plenty of
options. Solid here.