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wolf_sazen
image from Wizards of the Coast

Wolf Sazen
LOTF

#39/60

Date Reviewed: August 11, 2008

 
Sith Dragon

Wolf Sazen
New Republic
Cost: 39
HP: 100
DEF: 21
ATK: +10
DAM: 20

Double Attack; Opportunist

Force 4: Force Push 2, Surprise Move

Wolf is yet another Jedi from Cade's past.  I want to like him, but he contradicts himself too much.  For 39pts, you get a semi-shallow 100HP, a solid DEF, and a sub par attack.  Double Attack is a must for any Jedi that wants to compete in today's world.

His four force points are decent.  Force push can be handy to get away from an adjacent target, but otherwise wont be that useful.  I really love Jedi with surprise move, but why do you want to advance a character at the beginning of the round when it has opportunist?  It can get you within striking range if you are using Garm, but all in all, it doesn't fit his Opportunist.  With only 100HP and a lack of defensive abilities, Wolf will die fast, so use him carefully.

100/150/200pts:  Don't use him in anything less than 200 as he doesn't bring enough to the game.  You are better off with Corran Horn and Luke light spirit, anyway.  he just wont cut it in most squads.


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