F2; FR1
Force Push 2 - F2, R6, replaces attacks 20 DAM, push
back 2 squares
Force Repulse 3 - F3, replaces turn, 30 DAM to all
characters within 3 squares, push back 4 squares.
Huge or smaller are activated, save 11.
Force Spirit 8
Force Heal 20
We get a new Jedi Kenobi for the rebels and this one
exceeds the old in many ways. Basically for 6 extra
points you are getting a +1 to all base stats except
damage. Not too shabby, but with most Jedi of this
set, the true cost of the character is shown in the
force powers.
This Obi, like most of the set, has force 2 and
force renewal 1. You no longer are limited by a set
number of points. All this alone almost makes him
better than the original. Obi loses sweep, but gains
a whole lot more. Like the original the new Obi-Wan
has force spirit 8, so he is just as useful dead as
he is alive. Isn't that something you want on your
tombstone?
Unleashed Obi-Wan gains two new powers of the set.
First off you have force push 2. This is basically a
20DAM sith lightning that also only costs two
points. With regenerating force and only replacing
attacks, this is a power that you should be able to
use repeatedly. Any time Jedi can do damage from a
distance, it can be a big help. They no longer have
to run 12 and wait for next turn, they can move 6
and still do damage. This can be really handy when
facing big triple attackers.
The other new power is force repulse three. This is
actually an improved Force Lightning. Not only does
it do 30 DAM, but it can do it to anyone within 3
squares instead of someone standing next to the
target. The plus is that this will not hurt the
user, but the downer is that it can hurt allies
within 3, so be careful. The great thing about this
power it that it can be chained with Leia, RH to
turn in into a lawnmower effect. Every character Obi
would kill would allow him to move 2 and change the
characters that are affected by the repulse. The
other bonus is that you activate the characters as
well if you dont kill them, save 11. Only costing
three, you should be able to pull this a couple
times, depending on how aggressive you are with Obi.
The only thing that might slow this up a bit is that
it does replace turn.
100pts: Not sure he does enough damage here to
really make the cut. If repulse had a save of 16,
then he might. I would say he is borderline out for
this level.
150/200pts: Here he works very well in either
format. There is tons of help for him through Leia,
RH, any number of different Hans, Leia RH, or all
the new Jedi that can be run with Obi. I never
really thought of the Rebels running all Jedi
squads, but now you can. Obi-Wan, Unleashed is no
game breaker, but he is a very solid figure and can
really help most squads you want to use him in.