DR10; Mounted Weapon; Splash 10; Emplacement (cannot
be moved, may set up anywhere on your side of the
board.)
This weeks minis are requests from Phenix. He had
some questions on their uses. This piece is pretty
good for what it does and its cost. For 26points the
stats run hot/cold. The 120HP is outstanding. Chewie
is the only character that is cheaper with at least
100pts, and CS Agen at 29pts is the next character
to have 120HP. The 12 DEF is horrid. Pretty much
anything and everything is batting at least .500 to
hit it. The attack is fairly decent for a 26pt
piece, and the 20 DAM is solid as well.
Now you add in the abilities, and this is where the
piece gets interesting. DR 10 will really help all
those pieces that can hit it and negate the pesky
10DAM grunts that could swarm it for the kill. Of
course it has mounted weapon. This limits who can
combine fire and stops it from being healed. Sorry
no 2-1B help for this piece. Splash 10 is an
interesting choice. It mens even if it misses, it
stands a chance at doing damage to a target and
those surrounding it. The final ability is what
really makes this piece interesting. The emplacement
ability allows you to set it up ANYWHERE on your
half of the map. This can guarantee you gambit from
round 1. It can provide some nasty line of sights
into where your opponent is starting. It can provide
cover to those running up behind it, or clog choke
points on certain maps. The placement of this piece
can really mess with your opponent if you do it
right.
Where this piece really comes into play is its cost
and what it isn't. Costing only 26 points means you
can bring it in through Garm Iblis' effect with a
Mon cal tech for the reasons i mentioned above. This
really isn't a piece to build around as Mobile and
stealth will really cause this piece problems, but i
t can be a very nice tech solution. This is also the
piece that gives Hoth Chewie a niche in play as
chewie seems tailor built for the Golan.
100/150/200pts: As i said i really would not build
for this piece. It is a great scenario piece or
reenactment piece, but otherwise i would save this
piece for Garm reinforcements. At 200 you can build
it into your squad and still be okay, but you can
guarantee that it will go down after a couple
rounds, so you will need a squad ready to push. You
would hate to lose because of its points. Have some
fun with this piece. It isn't stellar, but can be a
whole lot of fun when you can use it.