Force
2; Force Renewal 1 Force Lighting
4: F4, R6, replaces attacks, 50 DAM to
Target. Huge or smaller are activated save 16
Force Lightning
5: F5, R6, replaces turn, 60 DAM to
target and 2 adjacent characters. Huge and
smaller are activated save 16.
Today we get to the center piece of the forth
coming game. This is the dark side choice of
the main character, who has yet to really
receive a name. For 48 points you are getting
some pretty nice stats. The 130HP is solid.
The DEF is a bit low, but that generally means
that the cost is going to a dangerous offensive
ability. The +13 is okay but not stellar, and
the 20 DAM is standard.
He has no real abilities other than the double
attack, but then again this set, as well as the
game, are based on souped up force powers. He
has the standard F2, FR1. VA has no defensive
powers, but pretty brutal offensive force
powers. Lightning 4 is a massive 50 DAM,
automatic. Also, everything except the AT-AT is
activated with a save of a whopping 16, not 11.
For 5 force you get 60 DAM, the activating, but
now you get the chain damage from the lighting.
That's it - pretty basic.
100pts: Not sure how playable he is here. I
think he can see play, especially with the lack
of thrawn. He is cheap enough that you can get
help in the form of either Thrawn or RS Emperor
and have points to spare. With the Emperor, you
will need to do some heavy hitting with your
lightning to hope to take down Bane, but the
activations have a shot at getting anyone, which
could be huge. A Thrawn build means you would
have to run B&B style and stall to get your
force built up. I dont think he would be top,
but he could possibly hold his own.
150/200pts: I am going to lump these together
because the only difference is the amount of his
support. He is playable here in many ways. You
can run Thrawn swap. You can run him as a
co-beat stick with any of the Vaders. He
actually makes a good beat stick with trooper
squads as well. Most of his strengths are in
his lighting, so taking on Thrawn can really
cramp his style, but it can only take one solid
initiative to do the damage needed. He is a
good character, but nothing game breaking.
Stilla
Vader's Apprentice, Unleashed
Set: Force Unleashed
Faction: Imperial
Number: 43/60
Rarity: VR
Force Lightning 4 (Force 4, replaces attacks: range
6; 50 damage to target. Huge or smaller characters
are considered activated this round; save 16)
Force Lightning 5 (Force 5, replaces turn: range 6;
60 damage to target and 2 characters adjacent to
that target. Huge or smaller characters are
considered activated this round; save 16)
Hello fellow sentients,
Today's piece is one of my favorite from the Force
Unleashed set. As far as a back story, this guy has
none at this point. The Force Unleashed video game
will surely give us some details as to this guy's
significance to the Star Wars universe. All I know
is this: Vader's Apprentice Unleashed (VAU) is
Vader's pupil between Episode 3 and Episode 4. He is
Vader's Jedi Hunter sent to destroy the remaining
Jedi after Order 66.
For stats we have a mediocre 20 defense, a
respectible (if not a little low) attack of +13. 130
Hitpoints to chip away at and the standard 20 damage
for lightsaber users. All in all, decent but not
great. A pretty good representation of a "mid-range"
Jedi as far as stats are concerned.
The fact that VAU has double attack instead of
triple is what makes this guy balanced. If there
were a triple involved here, this guy would be sick.
Apart from this, there are no other Special
Abilitites worth mentioning, but you'll play this
guy more for his force powers.
VAU's force powers make him a big threat to enemies
within 6 spaces. He is locked into melee attack for
normal circumstances, but his lightning is beastly
and can target anyone within 6.
As far as this guys force powers go, he's pretty
much a one trick pony. Lightning. MORE Lightning. I
can understand that this character was supposed to
be powerful. The only issue I have is that his
lightning makes Sidious/Palpatine's lightning look
wussy. This is good for the Imperial player, as they
can use both VAU/Palpy and some sith witches for a
nasty squad of electric death. The fact that the
lightning activates what it hits, makes it all the
more useful. You will have to build up your force
for a couple of rounds. I usually would take that
long to get to within range anyway.
This guy is what the empire needs. The one thing
that the Imperials are missing is a better balance
of Jedi characters. Vader is awsome, don't get me
wrong, but he needs some help. VAU fills a gap that
was empty until now and should come in handy as a
mid-range beatstick. Not only can this guy hold his
own for "grunt clearing" he can also pack a punch
against larger characters with his force lightning.
Try to keep a larger opponent (Mace, Dooku, Yoda...)
activated with force lightning, and tee off on them
with a big shooter (Boba, Jango, Aurra...) Keeping
the opponent activated and direct damage to multiple
enemies make this guy some very good support for
Vader. Team him up with RS Palpatine and you'll be
able to use your lightning even more.
Rating - 4. Nice balance and can cause a huge
headache.
Sculpt - 5. I like the way he hold his lightsaber.
Looks dangerous.