CE: Characters gain +10 DAM against characters with
stealth. Characters with stealth gain super
stealth.
Today we look at the single most game changing
figure from the Legacy set. Nyna is more than
she seems in the comics and flat out CANT be seen in
the game. Her stats are very typical for an
Imperial commander. 40Hp means you need to hit
her twice, no matter your damage out put. Her
defense are low and she only has 10 DAM.
She does have recon which can be a help initiatives
since you generally won't run Thrawn in her squads,
although you still can. She also has stealth.
This is big when you get to the second half of her
commander effect. So far she is pretty boring.
With her being a commander, let's see what she
commands. The first half can be nice in
certain cases. Any time you can get some extra
damage is a bonus. It means you will do either
20 or 30 DAM against stealth, but that is not what
makes Nyna so good. I summed up her CE above
to its simple form. Basically, what makes her
so good is that she grants super stealth to allies
in your squad, including herself. This brings
a wealth of possibilities to the imperials.
You have the standard fringe stealth pieces
that Nom has access to, including the Kel-Dor bounty
hunter, but here are some Imperial ideas. You
have the Storm Commando, the Shadow Stormtrooper,
the scout trooper, either of the noghri, or the
Shadow Guard. These are all some seriously
nice pieces. Of course you have to worry a bit
about disruption, but otherwise you are good to go.
100pts: Believe it or not, she actually IS
playable here. I recently tried her with a
Storm Commando and five Kel-Dors, and it did pretty
well. It is fragile, but if you can play it
carefully, it has some nice potential to hang with a
lot of builds.
150/200pts: Either of these she is very playable as
you have lots of room for figures. Of course
the more points the more support you can bring
(mainly General Veers). Most of the Imperial
hitters with stealth are very solid and have some
nice damage output. They are just fragile,
which Nyna helps with. If you like Super
stealth squads, you are going to like her and the
squads she can run. She also makes for some
nice help for support shooters to help Jedi you
might run. Give her a go. She is pretty
good.
willis
maximus
Moff Nyna Calixte
Faction: Empire
Cost: 18
HP: 40
Def: 14
Att: +5
Dam: 10
SA:
Unique
Recon
Stealth
CE: Characters in your squad (including this one)
get +10 Damage against enemies with stealth.
Characters in your squad with stealth (including
this one) and who have cover cannot be targeted by
nonadjacent enemies.
I'm back today with a review of one of the newest
commanders for the already CE heavy Imperial
faction. Ignore the stats . . . keep Nyna as far
away from the fight as posssible. She's here for
one reason, and that's to give anyone in your squad
with stealth superstealth. As annoying as those
Storm Commandos used to be, now you have to get
adjacent to even shoot the darn things. As an added
bonus, everyone in your squad does +10 damage to any
fig with stealth. So not only is she like "I'm
gonna pump up my steath users," but she's also all
"I'm gonna penalize you for bringing stealth of your
own." Another plus is Recon, but it won't come into
play too often considering you'll probably run
Thrawn as well. But still, Recon on a piece with
superstealth can come in quite handy.
Storm Commandos are the most obvious choice for this
abilty, as well as the most effective, but it also
works for Shadowtroopers, Noghri, as well as a
plethora of fringe pieces with stealth. She's
highly effective in the right builds, and pretty
cheap to boot.
100pts 2/5: I wouldn't try it here, just due to the
nature of this format. There's lots of beats
running around, which means superstealth is
pointless and costs a fifth of your squad.
150pts 4/5: More shooters, more points to play with
. . . she starts working great here.
200pts 5/5: Nyna squads can utterly dominate here
with a good build.The most effective one I've seen
was Lord Vader black and blue with gran raiders and
2 Storm Commandos. Untargetable swap fodder.
Commandos shot for 80-100 damage a turn
(Deadeye, cunning, advantageous from Vader, +10
against stealth when applicable.) Killer squad. Of
course there's always a chance you'll run into Force
Sense or "It's a Trap!" . . . so take that into
consideration.