Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 2.00
150 pt: 3.00
200 pt: 3.00
willis
maximus
Deliah Blue
Faction: Fringe
Cost: 33
HP: 60
Def: 17
Att: +7
Dam: 20
SA:
Unique
Bounty Hunter +4
Accurate Shot
Cunning Attack
Mobile Attack
Gunner +10
Industrial Repair 30
Jariah's counterpart, Deliah, is
very similar statwise. However, since she
costs so much more, at first glance you may not
think you're getting much. She only has 60 HP
and 17 defence which means she's really fragile for
her cost. +7 attack isn't great either.
Like Jariah though, she has quite a few abilities
that make up for these short-comings.
Bounty Hunter and Cunning are familiar, boosting
that offence to a +15 for 30 Dam when both are in
effect. She doesn't hit quite as hard as
Jariah, but she'll definately last longer
considering she has mobile attack and accurate.
Offensively, Deliah is very comparable to Han, RH in
terms of damage, cost and mobility.
Most people will play Deliah for
her support role, however. Gunner +10 will
almost never come up, so forget about that.
No, the reason she's so valuable is her massive
Industrial Repair 30. She works great with
other character with Mounted weapon, as she can
mobile out, repair 30 HP and then retreat back to
safety. This works particularly well with figs
possessing Damage Reduction. Luke's
Snowspeeder, for example, works fantastic with
Deliah. Tank droids, AT-ST's, or anything else
with Mounted Weapon and DR 10 are prime candidates.
Keep in mind she's also a fringe follower, so CE's
can be used to give her a boost where applicable.
100pts 2/5: She's super
fragile and takes a third of your squad, so it isn't
a good idea to run her here.
150pts 3/5: If you can keep
her safe, Deliah starts to work as a solid accurate
shooting 30 Dam character. Run her with
Mounted Weapons to get the most bang for your buck.
200pts 3/5: Same as 150. If
you're not using Industrial Repair on anything then
don't bother bringing her. Otherwise, think
2-1B and how annoying he can be and apply that to
figs with DR 10 :)
Bounty Hunter +4; Mobile Attack; Cunning Attack;
Accurate Shot; Industrial Repair 30; Gunner +10
Today we look at Cade's girl, Deliah. She is
impressive indeed (and no i am not talking about
appearance people!) She costs 33 points.
She has a very poor 60HP, a decent defense and a
very low attack for 33 points. She has a nice
base 20 damage.
As with Jariah, she is packed to the gills with
abilities. Her attack may be low, but she has
both cunning and bounty hunter to booster her to a
respectable +11/+15 for up to 30 damage. Since
she has accurate shot she can pick her targets, and
will do well against most if she gets both bonuses.
The fact that she has mobile attack really helps her
engage while not risking her fragile 60HP.
If that wasnt enough, she has more. Gunner +10
can be good for helping get 10 more DAM or helping
hit or both. Thing is you will never use it.
She is just too important to use that way. If
you are using her gunner that means you are running
a mounted weapon. If you are doing that you
are better off using her IR30 to keep it alive (or
attacking). The really nice thing with Blue is
that you can mobile repair so you can avoid LoS and
things like grenades, missiles, etc that will hit
other adjacent characters.
100pts: She just doesnt have enough HP, damage
output, or use with her IR30.
150pts: Here she is playable. She packs enough
of a punch that she can attack, or be used with her
IR30. She is fragile though, so you will need
to be careful. Pick your huge carefully
because it will be your squad.
200pts: Here is her best format, as you can
afford her much more easily and huges are much more
playable. Her 60HP on a 30pt character still
sucks, but she will have more help here. Some
like to use her as an attacker, while some will play
her jsut for the IR30.
Either way she is an impressive piece, but her
fragility makes her borderline unplayable. Run
her, but run her carefully.