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Darth Caedus
Faction: Sith
Cost: 60
HP: 110
Def: 20
Att: +13
Dam: 20
SA:
Unique
Double Attack
Virulent Poison Dart (replaces turn; range 6; 40
Damage to target living enemy; save 16)
Force 2:
Force Renewal 1
Aing-Tii Flow Walking (Force 3; once per round,
after initiative is determined, this character can
take an immediate turn. This does not count as
activating this character.)
Lightsaber Assault
Illusion (Force 1; when hit by an attack, this
character takes no damage unless the attacker makes
a save of 11)
Sith Rage
Darth Caedus, Jacen Solo's more sinister alter-ago,
is definately one of the more interesting pieces in
this set. Stats are pretty typical of Legacy
of the Force figs. I like my 60 point beats to
have a little better than a +13 attack, but I
suppose it'll do. His abilities is where
Caedus starts to get interesting. Double
attack is standard fare but we are also introduced
to a shiny brand new ability called "Virulent Poison
Dart" . . . because apparently regular poison darts
just aren't in style anymore. It replaces
turn, so it's hard to get set up, but essentially
it's a 75% chance to deal 40 Damage from up to six
squares away. That's a huge plus on a melee
piece. Now, onto force powers, where things
get even more exciting :)
Caedus starts with two Force Points and has renewal,
so he can spend pretty liberally. Lightsaber
Assault is always an outstanding ability as well as
Sith Rage. I shouldn't have to explain either
of these. The next two powers are brand new
though, the first of which is Illusion.
Illusion is much like Deflect and Block rolled into
one, with the added bonus of making your opponent
roll the save. It only costs one force point,
so in my book, it's one of the best defensive force
powers currently available.
Last I saved Aing-Tii Flow Walking, which may take a
good deal of explaining on my part. In
essence, what it does is generate a free turn for
Caedus immediately after iniative is determined
(read: after the winner decides who goes first.)
It costs three force points, so it's unlikely that
you'll be able to use it more than once in a game.
There are a couple of interactions to note before I
move on. It doesn't count as activating your
character, so he may still take his normal turn this
round. However, since he doesn't "activate"
for Aing-Tii, he doesn't get a force point for
renewal. The flip-side of that is the fact
that he can still spend force points as normal.
The force points spent to create the turn were not
used during the actual turn, so they don't count
toward his usage limit for the turn.
Convoluted? Maybe, but it's important.
As for applications, there are several things you
can do with this ability. In most cases you'll
want to end the round within six squares of whomever
you want to mess up. After initiative is
decided, spend three force points for Aing-Tii.
From here you have several options. One is to
use your free turn to use poison dart. Then
use it again on Caedus's normal turn. There's
a good chance you just inflicted 80 Damage from six
squares away with a melee piece :) Another
strategy is to walk up and Lightsaber Assault (40
Dam) and to use your normal turn to Sith Rage
and Double (60 Dam.) There's 100 Damage
*potential* right there, but the downside is that a
+13 will struggle to hit your opponent's beats, not
to mention you spent five force points this round
alone. Another option is to combine the two
somehow, like for instance using poison dart and
then assualting. Use your imagination, because
with an amazing ability like this, there are all
kinds of tactical options available to you.
100pts 3/5: I think Darth Caedus can do
decently enough here if you make your Aing-Tii
really count. More than likely though he will
get swarmed (swarm squad) or beat the crap down
(Bane, Vader) before he can make much of an impact.
You still have 40 points left to build with though,
so he could work.
150 and 200pts 4/5: Caedus performs pretty
good in both of these formats. He will stuggle
with support considering his faction is Sith, but a
couple of obvious comboes would be Darth Krayt
(granting him triple attack, ) Cade for super heals,
or Revan to get him into position for Aing-Tii.
After Sith get some more support (KOTOR set) I'd
expect to see a lot of Darth Caedus :)
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