This is a pretty simple review for the character.
You essentially have San Hill now available for the
Empire. In a CIS squad, it allows you to hit hard
with late figures, but how well does it work in a
team that generally needs three activations for the
Thrawn swap?
It does not work as well with the empire, or should
i say it isnt as versatile. While CIS relies a lot
on fringe, the empire just isnt built to make the
most out of the one activation CE. HOWEVER! That, in
no way, means he is bad or unplayable. There are
some builds that make very good use of Ozzel. Clear
as mud i know. If you have never played the one
activation squad, start with San. He will be a bit
easier to build and play with. Then move onto Ozzel.
100pts: Nope, not here.
150pts: San works well here, but i dont know that i
have seen an Ozzel squad yet, do well in 150. With
the pieces the empire has, this may not be your best
place for this type of build.
200pts: If you build it correctly, Ozzel will be
very powerful, but again it revolves around how well
you can play it and if you know how to build for
maximum effect.