Sith Dragon |
Lumiya, the Dark Lady
Sith
Cost: 53
HP: 140
DEF: 20
ATK: +12
DAM: 20
Pilot; Cyborg; Double Attack; Stealth; Evade; Melee
Reach 3; Regeneration 10; Self Destruct 40
Force 4
Force Push 2
This week we look at two Ladies of the Force.
Today is the Dark Lady, Lumiya. I really want
to like her, but to me she is a walking
contradiction and really doesnt pull the weight she
is supposed too.
For 53 points, we get a very nice 140HP. The
DEF is about right for the type of Jedi she is.
The attack is also kinda low. She is a pilot.
I dont get it. It seems like this set they
threw pilot on just about every other figure,
whether it made sense or not, but whatever.
Lumiya is a cyborg. All this really means is
that she can be healed and repaired. The
problem is that the sith doesnt really have any
healers or repairers, and fringe only has a couple
viable options for repair. Lumiya has stealth.
This can be good because it keeps everyone without
accurate from lighting her up from across the field.
One big advantage is usually that you can run a Bith
Vigo for super evade (rerollable), but Lumiya
already has it, so forget the Bith.
Lumiya's
most unique feature is that she is the first ever
character with MR3. She can reach farther back
through crowds, or just attack from a square farther
back than a MR2 figure. It is nice, but i
really do not see it being much different from MR2.
Regeneration 10 is one of those abilities that i
have never really been fond of. It is hard to
get a figure to stand still in today's game, and
Lumiya is no different. If you can buy
yourself a break, you can shed some damage, but at
the same time it will seldom be enough to do much
good when she is usually going to be a front line
fighter.
Self Destruct 40 is wicked, but it is also where her
great contradiction comes into being. When you
have a figure with MR3, the last thing you want to
do is let the opposition base you, yet with self
destruct 40 you want to make sure you are basing
something big when you die. Now that may seem
not to contradict, but at the same time, with the
amount of damage that can be dealt in a game, that
can be a good half of her HP.
Her final trick is FP2. This can be nice when
trying to get away from a big multi-attacker, but
the problem here is that it zaps her force points
really fast, and with only 4 permanent FP, that will
eat them fast. Keep in mind with her low
attacks and evade rerolls, her force points are
already at a premium.
As i said, I really want to like Lumiya, but her
tricks all seem really hard to pull off. Well, that
and i dont care for evade because i fail 85% of my
evade saves. What Lumiya really needs is to
hide behind a meat shield, so you opponent either
has to deal with the bigger threat or pay the
consequences. Bane, Ceadus, and Krayt come to
mind. Exar has a bit different play style to
really fit this role.
100pts: She wont be good enough here.
She doesnt have the damage output for the cost here.
150pts: I dont think she is really very good here
either outside of a fun game or scenario. She
just needs too much support and she really doesnt
have a very good damage output.
200pts: Here she will be as good as she can get, but
like i also said, she needs a really big meat shield
to distract from her. She will be good against
melee and mid level pieces, but that is about it.
She can be a bit of a fun piece to play, but in the
end she just cant hold up her own points in a
battle. Give her renewal (with Sith force
ghost or something) and she would get better, but
her FP just run out too quickly, and right now there
isnt a lot of Sith support. In many ways, the
Sith are turning into a new faction of Seperatist
force users - all big Jedi with little/no grunt
support or synergy between units.
|
willis
maximus |
Lumiya, the Dark Lady
Faction: Sith
Cost: 53
HP: 140
Def: 20
Att: +12
Dam:20
SA:
Unique
Cyborg
Pilot
Melee
Double Attack
Stealth
Evade
Regeneration 10
Melee Reach 3
Self-Destruct 40
Force 4
Force Push 2
Right off the bat we've got some good stats. 140 HP
is great, 20 def is good, +12 attack is decent and
20 Dam is standard. Ability-wise though, this chick
is loaded. Stealth and Evade will help her greatly
against shooters. Self-destruct 40 will mean that
any melee piece that wants to take her out will
likely take 40 damage in the process. Regeneration
10 will let her get a little HP back anytime she
doesn't move on her activation. All of this would
be great by itself but we get a new abilty with
Lumiya. She's the first character to recieve Melee
Reach 3! Getting to attack from three squares away
can really come in handy, especially when trying to
avoid basing an enemy melee fig.
Force push 2 is a bit of a bonus and can come in
handy, but you'll most likely want to save your
force points for re-rolling attacks that are bound
to miss with only a +12 attack. As with Krayt,
don't ask why she has the Pilot SA. We can only
assume that we'll get a CE for Sith pilots in a
coming set.
100pts 2/5: She can be used here but don't expect
great things. Her damage output is just way too low
to hang.
150 and 200pts 3/5: In both of these formats she
performs about the same. A low attack and only
double really hurts her, so running her with Darth
Krayt (giving her triple attack) is one obvious
solution. The Sith faction as a whole are still
hard to play in either format, but in the future she
may get the support she needs to be truly effective. |