Nomi Sunrider
Old Republic
Cost: 41
HP: 100
DEF: 19
ATK: +12
DAM 20
Double Attack; Mettle
Force 2, Force Renewal 1
Battle meditation; Lightsaber Block; Lightsaber
Deflect; Sever Force
CE: Allies gain Mettle
Today we look at one of my favorite Jedi of the Old
Republic in Nomi Sunrider. Over all i think
they did a very good job of capturing who she was.
Her stats are not what i would like, but she
wasnt known for her battle prowess. A 100HP
will go very fast in todays game, especially with a
+12 ATK. She has double attack, but that is
almost a necessity in today's game for Jedi.
The one thing that will help her is her mettle.
While it will only work on saves and missed attacks,
you can generally figure she is going to have a +16
ATK for one attack, which is pretty good.
Nomi's force powers are sweet. You knew she
would have battle meditation as she was one of the
few in her time that could do it. However,
battle meditation itself is a horrid power because
it will rarely come in use. She has block and
deflect, so her survivability just went up a bit,
and then you have her final force power, which is
scary good. Sever force, for 3 pts, allows you
to stop a character from using force points for the
rest of the skirmish. Its going to be hard to
pull off as you have to be adjacent, but if you can
pull it off on the right characters it will be
deadly to your opponent. While it would be
near impossible to get past the huge reserve of
force points, can you imagine your Luke/Yoda piece
losing access to their FPs?! Or lord Vader or
other big force using Jedi. This is a very
nice force power, and is her other trade mark, so it
was nice to see.
Her CE is a good one, but not very useful at the
moment. Giving allies mettle is awesome, but
it means they need one of three things: evade,
parry, or block/deflect with MotF2. Currently
the only piece that can work well with her in the
whole of the game is the Felucian Rancor, but be
patient. The next set due up in August is
going to be centered on the Old Republic and Sith
factions. Until she gets some pieces that work
better with her, Her CE will basically just increase
attacks of fellow force users by +4.
100/150pts: Here she just doesnt have enough
help yet. The OR needs more help. At
some point i can see her being a fairly solid 150
piece.
200pts: Right now she is going to be very hard to
use because of her lack of support, but she is set
up to be a VERY key piece in the OR squads.
Get her and hang onto her. As the faction
fills out, she is only going to get better.
willis
maximus
Nomi Sunrider
Faction: Old Republic
Cost: 41
HP: 100
Def: 19
Att: +12
Dam:20
SA:
Unique
Melee
Double Attack
Mettle
Force 2:
Force Renewal 1
Lightsaber Block
Lightsaber Deflect
Battle Meditation
Sever Force (Force 3; replaces turn; Target adjacent
character cannot spend force points for the rest of
the skirmish. They are no longer considered to
have a force rating.)
CE:
Allies gain Mettle
For the first time since their inception, the Old
Republic get a little love. And by little, I
mean very little. And by love, I mean kinda.
For 41 pts we get pretty craptastic stats on a melee
beat. 100 HP is low. 19 defence is just
sad on a Jedi . . . and btw, what's up with the 19
defence on Nomi and Bastila as well? This was
the era in which the Jedi were at their peak and yet
the best we can do is 19 defence? Anywho, I
digress. Her attack of +12 is remarkably
mediocre as well.
The Special Abilities are nothing to really rave
about either. She has double (opposed to
Bastila's triple) and mettle which will help her
paltry attack score. Nomi is lacking in a lot
of areas, but at least her force powers are solid as
they come. Figs with both deflect and block
are a rarity. Couple that with Renewal 1 and
suddenly 100 HP isn't so bad. Unfortunately,
she's so easy to hit that it's kind of counteracted.
I don't really see the point of battle meditation
either, seeing as the ONLY other unique for Old
Republic has it as well. Ah well, it's nice to
have on a character with renewal.
Finally though we get to the gimmick force power.
A gimmick that can turn the game around if she lives
long enough to pull it off. Sever force will
remove the force rating of an adjacent target and
make it so they can't use force powers. I
pulled it off in a release tourny on Shado Vao which
pretty much won it for me. In constructed
though you'll have a hard time pulling it off as
Nomi is usually sacrificed in the process. It
replaces turn and costs three force points, so use
it wisely.
One last little nugget is her CE which grants all
Allies Mettle. This is handy for any other
force users in your squad as it greatly increases
their chances to hit and make their saves.
100pts 2/5: She'll drop faster here than you
can say "Lightsaber Assault and Sith Rage."
Sever force can make a difference but you'll loose
half your squad in the process, not to mention most
of the big hitters do just fine without spending
force points. Get to it go off on Loda though
and he'll be in big trouble. But then again he
can Force Defence your Sever Force . . . go figure.
150pts 2/5: Better, but only marginally.
A general lack of support from her faction (which
only has 8 other pieces to choose from, btw) means
you'll have to rely on fringe heavily. She'll
still drop like a ton of bricks.
200pts 2/5: I wanted to give her a 3/5 in SOME
format, but I just can't. She has more room
for support here but so does your opponent . . . and
theirs will be better. Nomi won't even be able
to get close enough to work her gimmick unless you
pull a fast one. And there's not even a
guarantee you'll play against someone fielding figs
with force ratings. I wouldn't try her
anywhere unless you're just playing for fun.