Today we look at two of the most famous of the new
Sith from the Legacy comic. Unfortunately, we
really do not know much about Nihl, so its hard to
say if his figure is accurate or not.
42 points seems to be the average in todays new
world of melee. Nihl has pretty solid stats
for a non-power Jedi. Both his Hp and DEF are
solid. His attack is a bit low, but again, for
one of the lesser named Jedi, it is to be expected.
He has the traditional double attack. I have
never been real fond of Flurry Attack. It is
great when it happens, but its so infrequent that it
is not something you can really count on happening.
Now Melee Reach two can be very nice. It
allows Nihl to stand behind someone else and swing
away.
Nihl's
force powers are okay. Unlike most of the new
Jedi, Nihl has fixed force points. 4 force
points is enough to be able to use them to get what
you need, but not so much that you can worry about
spending them at will because you will run out fast
enough. He only has two powers. Deflect
is always a huge plus to a melee character.
Force lighting 1 is a lot like Flurry Attack.
It is nice, but it isnt something that is going to
swing the balance of many games. The fact he
can do 20 DAM from 6 squares away is good.
That it only costs one is good since he only has a
limited number of force points, but in the end, it
is just underwhelming.
The same can be said of his CE. Flurry is not
something that can be relied upon, so in the end it
just gets in the way and stops Nihl from being a
follower and gaining the advantages of CEs from
others. It is basically Asajj's CE from Clone
Strike. It wasn't impressive then, and it isnt
impressive now. Nihl isnt a bad piece, but he
just fails to be impressive or carve out a place (or
reason) to play him. About the only thing he
really has going for him is that he only costs 42
points. He is one of the few cheap Sith.
100pts: Fu'get ubout it! He is too weak.
150pts: Second verse, same as the first. He
has nothing overwhelming that will win a game or be
built around to any affect.
200pts: If you are going to play him, this is the
best place. You can bring in plenty of help
because he will need it. I really dont know of
any squad builds that are going to be really good
with Nihl. Talon is the best bet for a Sith.
After that i would go to the fringe for help.
In the end, he is more for a fun squad character.
He is good, but he just doesnt bring enough to be of
much use.
willis
maximus
Darth Nihl
Faction: Sith
Cost: 42
HP: 120
Def: 20
Att: +12
Dam: 20
Unique
Melee
Double Attack
Flurry Attack (When this character scores a critical
hit, he may make an immediate attack.)
Melee Reach 2
Force 4:
Force Lightning 1
Lightsaber Deflect
CE: Followers within 6 squares gain Flurry Attack
Since I've started writing reviews for this set, I'm
really starting to notice similarities in stats.
Most of the new beatsticks have the same defence and
damage with low (+11 to +13) attack scores. The HP
range is a little more varied (100-140 HP) but
all-in-all we have very similar stats around the
board. And yet we end up with radically different
pieces due to an ever widening range of force powers
and special abilities. With that in mind, stats are
average in Nihl overall. Good HP, decent defence,
low attack. Moving on to what's really important .
. .
Special abilities are an interesting mix. We have
double, which is the minimum on a 42pt beatstick
these days. Melee Reach 2 will give you some added
options though. Being able to put yourself into a
position in which you can attack an opposing
beatstick without basing it comes in handy. Too bad
Flurry Attack is not equally as handy. It may not
happen the entire night. Even if it does, it hardly
makes up for the fact that you'll miss almost half
your attacks.
Force Powers are kinda "meh." Deflect gives Nihl
some non-melee defence. Lightning will kill a 20 HP
grunt, finish off a beatstick, or whatever. Not
super useful . . . and please note that Nihl does
NOT have renewal. Make those four force points
count.
Oh, and the CE is awful. All it does is make Nihl
unable to gain triple attack through Darth Krayt's
CE (which only affects followers.) Boo. Hiss.
100pts 2/5: That's a negatory there, chief.
Craptastic damage output + no melee defence
= really depressing game.
150pts 2/5: Nihl will still struggle to get into
the fight without getting shot up on the way. And
once he gets there, you get to miss twice before
dropping like a ton of lead. Not fun times.
200pts 3/5: Unlike Nomi (who, I admit, I was kind
of hard on,) I actually gave Nihl a "3" somewhere.
But that's only because I rounded up. 2.5 at best,
for all the reasons previously mentioned. To make
it in today's game a beatstick needs one of these
things: 1. Great damage output (Mara Jade, Jedi.)
2. Great defensive abilities (Shaak Ti, Jedi
Master.) 3. Versatility (Kyle Katarn, Jedi BMF.) Nihl
has none of these. Oh, and he's in the "Sith"
Faction, which doesn't help either.