SA’s
Unique, Melee, Double, Mettle, Soresu style mastery
(When by a MELEE this character takes no damage with
a save of 11)
FP’s
Force 2, Force Renewal 1, Force push 3, Knight
Speed, and Master of the Force 2
CE: Each follower gets +4 attack and +4 defense as
long as it has an ally within 6 squares.
Today we review General Obi-Wan Kenobi and let me
tell you he is META. His stats are right where they
need to be if not above that point. His HP is a good
enough 120. His Defense is an astounding 22. His
attack is average at 14 and he has the standard
damage 20 but that is not the reason to play him at
all.
His abilities are standard except one he has Double,
which is much needed. He also has mettle which
combined with MotF 2 means he could get +8 to the
results of his rolls (Not completely sure on that
though). Then we get to Soresu style mastery this
ability was thought of as much better than it is but
it still is good when combined with mettle just ask
my VAR . His force powers are all good with Knight
Speed and Force Push the rest just make this guy
very annoying.
His CE though is what really makes him META he makes
the republic squad based (for lack of a better word)
squads very good especially with Bacara and Sevs and
it helps Jedi a lot.
His only weakness is besides his high defense he has
no way to protect himself from ranged but a lot of
Jedi have that issue and with good play, it can be
prevented.
100: 4/5 He has the power to go toe-toe with most
melee people plus 45 points is enough to bring some
good support like sevs that benefit from his CE its
just shooters will eat him up
150/200: 5/5 He can sit back and let others do his
job. You have enough points to fit him and a big
shooter in. You don’t need mas for the CE and he
definitely can hold his own in combat. If you take
out the other team’s shooters then you have a good
chance for success.
Sith Dragon
General Obi Wan
Kenobi
Cost: 55
HP: 120
DEF: 22
ATK: +14
DAM: 20
Double Attack; Soresu Style Mastery; Mettle
Force 2, FR 1
Force Push 3; Knight Speed; Master of the Force 2
CE: Followers gain +4ATK/+4DEF if another ally is
withing 6 squares.
Today we not only review an Obi i have been longing
for, but a figire that has quickly jumped to perhaps
the single best figure in the game. I dont know
what it is about the Republic and 55pt commanders,
but here is yet another one. For the cost you get a
pretty standard Obi 120HP, an impressive defense,
adequate attack and of course 20 DAM>
Kenobi of course has double attack. This one also
has mettle which is incredible, but i will get to
that in a minute. He has a new form of parry that
is called Soresu Style mastery. It essentially IS
parry, but it can be over ridden by the new Dooku.
Finally we get a solid Jedi that can block things
like force immune characters and vong. The fact he
doesnt have to spend force points means that he
also has a chance to block every attack instead of
the one allowed by traditional force block.
For force powers, he starts with 2 but has MotF2.
This is huge because when you add it to soresu and
mettle, you noe have a save roll of 3 or better if
you miss the first two attempts because mettle does
stack with itself. If a dead Master Jinn is buffing
Obi, then he cant miss on his third attempt. Obi
also has knights speed for a quick approach to the
enemy, and he has Force push 3 for an added umph.
All that is plenty. I would play this obi just like
this at this cost because he can be that good.
BUT! there is more. He has a CE. Any follower
that has any type of ally within 6 gets a +4/+4.
Move over Kota, you just got replaced! Not really
but close. You can super pump big characters like a
Fett or Shaak Ti, Anakin, Yobuck, etc or you can
take little characters and really boost them.
Ahsoka can become a 24 DEF and a +15 ATK on a 20pt
piece if you run her with Ani (approving errata of
course). Roron Corrob from the target set can
become a +23 DEF and +14 ATK - on 24pts! Clones of
course can get a major boost and so on.
His only weakness is Obi can be shot up pretty
easily, but he is death to melee characters. Throw
in a couple Gungan shielders and Obi is very
destructive. All this on 55pts is wickedly good.
As i said he is now in the top echelons of the SW
Minis. BTW, you will not need Mas either. His CE
is board wide. The within 6 is only for the
follower and so Mas doesnt work here, which frees up
8pts.
100pts: You bet he is going to work here. Bane is
going to have a hard time even hitting him, much
less kill him as is Vader. His weakness will be
against shooters, but you can bring quite a bit of
help at 45 pts to take care of that. Loda, the most
dominant of the 100pt figs right now, will also have
a hard time with Obi, as he will have to get past
the Soresu. His cancel will help, but if you have
the right support, you can keep Loda very low on FPs.
150pts/200pts: He is going to shine in both of
these. He can not only do lots of harm himself, but
can bring in lots of help with very big stats. CS
Aurra would have a base 25 DEF and so on. This new
Obi is not only the epitome of the Obi Wan from
epIII, but is incredible from top to bottom because
you can run him so many different ways. He is just
that good!