SA’s
Melee, Double, Lightsaber Duelist, Makashi Style
Mastery (when hit by a melee attack, this character
takes no damage with a save of 11, Shi-Cho, Soresu,
Ataru, and Ninman styles cannot be used against this
character.)
FP’s
Force 5, Force lightning 2, Riposte
Today’s review is Count Dooku of Serenno from the
clone wars starter set. This Count is apparently
based on the lightsaber skills of Dooku. His stats
are typical Dooku with very good stats for his cost.
The big one for me is the upgrade to 16 attack. The
130 HP definitely will last especially with the high
defense of 21 with duelist and some other abilities
and his damage is a standard 20.
His abilities like Wednesday’s piece are standard
minus one. He has Melee, Double, and Lightsaber
duelist all of which are very good and needed for
him. The other is Makashi Style Mastery, which is
Block, Parry, or Soresu except it makes his immune
to 4 different types of styles 2 of which we haven’t
seen yet. His force powers are also basic Dooku with
Force Lightning 2 and Riposte one glaring weak spot
is the lack of Renewal but that would’ve made this
man uber sick.
Now to the weakness’ and they are big. First is the
lack of a CE this is a freaking Sep leader yet he
couldn’t have a CE heck I would’ve been happy to see
Dark Inspiration again. However, not having a CE has
some benefits though very minor given his faction.
The second is of course no renewal for obvious
reasons. The third and is probably the worst why
should I play him over Tyranus, LotD. I mean for 2
less points you less only Makashi and the 16 attack
but you gain Block, Renewal a much more potent
lightning (though it cant chain off) and MotF 2.
100: 4/5 I’ll give him the BOTD for this really
should be a 3.5 but with his anti-meleeness and all
the big jedi running around plus enough room left
for good support I’ll let him slip with a 4
200: 2.5/5 Now in this format there is really no
reason to run him over Tyrannus LotD. With more
points means longer battles and you’ll want to be
able to have your force last.
Note: Since we don’t have Ninman or Shi-Cho styles
yet he fits in the same niche as Uliq did and he
then he can reach his full potential
Today we look at the newest Dooku. He is decent. He
can be good if you build for him, yet he in no way
replaces any of his other counter parts. he is the
second most expensive of the bunch and is tied for
best HP, DEF and attack with the only other Dooku
that costs more. In the end all of his stats are
pretty good.
His defense is bolstered by lightsaber duelist,
which is pretty much the trademark of Dooku. His
lone, new ability is Makashi Style Mastery. This is
the ultimate in parry. In Obi we basically had parry
by a new name, but Dooku's Makashi negates Soresu as
well as Shii-Cho, Niman and Ataru. This is nothing
really new. It just a different parry that shuts
down these other abilities. It adds a bit of
appropriate flavor to the characters as Obi could
never do well against Dooku.
Force powers are pretty limited as are his force
points. He has Lightning 2, which is the renaming of
the original chain lighting. He also has riposte,
which is really nice against other melee characters.
Melee is going to have a hard time touching Dooku,
but unlike Obi, he lacks renewal and mettle. His
rolls will be much more fallible than Obi's. If you
run this Dooku you are most likely going to run one
of the Sidious for access to more force points. This
dooku isn't bad, he just isn't real great. As
superhuman as they made Obi, you would think that
they would have made Dooku a bit more "wow", but
unfortunately without renewal and/or mettle, he just
fails to draw that little extra that will make you
want to play him over any of the others. I really
dont rate him better than any of the other versions,
but if you have him and want ot play him, go for it.
As i said, his biggest strength is going to be that
Melee is going to have a hard time hitting him.