CE Characters within 6 squares gain force renewal.
This week we are only doing one mini because of the
Holiday, so here is Holo Sid. He is pretty simple
and straight form the Sidious play book. Every
single Sidious has manipulated force points in
others to some degree or another. This one is no
different. For 11 pts you get 20 HP and a 20 DEF.
That's it. Needless to say that is going to take
most major figures in the game a single attack to
kill it, so dont expect him to be around long.
His CE is pretty cool. every single character on
your squad, barring droids of course, gain force
points even if they have none to start with.
Obviously the longer you can keep him safe, the
better the effect, but either way, its worth most of
your squad having a chance to reroll or move two
more squares. The downside is that you have to stay
within 6, which can be hard to do as the fighting
picks up. With only 20HP, as soon as Holo Sid
becomes visible, he is gone. Most games you will
get 2-3 force points for your average characters.
The perk to this is also that the characters who
gain the force points are still not subject to Jedi
hunter and other anti-force user abilities.
His one downside is his single biggest complaint
against him. He is Sith, not separatist. Most
people really think he should of had both factions
or at least the separatist only faction. Rob
admitted that it was probably an over sight on his
part, but dont look for any type of fix. He is what
he is. And for 11pts its not half bad.
100pts, 150pts, 200pts: He gets one mass grouping
here. He is very playable in all three. You can
run him to support your Sith or simply run fringe
characters like Aurra, Lando and Boba to give them
extra bonuses. Sith-wise, he makes a very nice
complement to characters like Scion, Uliq, and
Lumiya to give them more room to use their
abilities. Kreia and Juhani would also make a nice
adds. His playability is huge even if his faction
is not, so if you get him go with him. He can
really boost a squad for only 11pts.
Everyone have a happy Thanksgiving here in the
States, and we will see you on the other side. :D
StarWars
freak82
Darth Sidious Hologram
Faction: Sith
Cost: 11
HP: 20
Defense: 20
Attack: -
Damage: -
SA’s
Unique
CE’s
Allied Characters within 6 squares gain Force
Renewal 1
Hmm, here is Darth Sidious Hologram (Holo Sid). He
is a well…..A VERY GOOD PIECE!!!
However, why is he a very good piece is it his stats
for a low cost? Heck no Sidious has bad stats even
for the cost with 20 health, 20 defense (Actually
very good for the cost), But no attack and no damage
so that isn’t the reason to play him. He also has
no SA’s besides the Unique ability so that isn’t the
reason. No FP’s at all.
Then we get to his CE which is where he becomes very
good. All Allied characters within 6 squares gain
Force Renewal 1. I’ll take that anyday. Note it’s
only Allies not Allies with a force rating so you
could have Boba, BH with force points to spend (I am
not sure at this time if it makes them susceptible
to Jedi Hunter or not). Imagine the possibilities
though they are quite endless. Imagine him with Sion
or unlimited EH’s (as long as you can make the
save).
His weakness’ aren’t really bad his low health will
make it tough to position your guys right and keep
him safe but people that have experience with R2
Astro know his to do this. But Holo Sid really only
needs to be around for 2-3 rounds before he is worth
it anymore and you’ve got some good force to
unleash. Another is that he doesn’t have affinity
for Separatist’s but that really isn’t a weakness
just a gripe that people have about him.
100: 3/5 Too much brutality and fast killing for him
to really make his mark in this format.
200: 4/5 Truly he makes a mark here with the
strategy of this format you can keep him and his
team back to gain force then go from there but he is
in the sith faction which isn’t quite great yet but
getting there so I give him a 4.