Today we look at a very interesting character. Kreia
is a one armed "Jedi" that is very adept at the
force from KoToR II, whose motives were less than
good. For her cost, Kreia has a mediocre HP, a solid
defense, a fairly low attack, and a standard damage.
Kreia's attack might be low, but with triple attack,
she will have plenty of chances to swing.. Flurry is
nice to get another attack off, but it is never
something you can count on. Betrayal is an
interesting choice. She is only the second character
to have it, but its an ability that really makes
your opponent think about how to attack her. Instead
of spending that force point for rage, assault or
whatever, your opponent will most likely save it to
guard against the roll of a 1. Finally, Its a trap
gives her a nice anti stealth ability that will
wreak havoc on those depending on it.
Kreia only has 4 force points. Normally that is a
nice pile to have on a fixed force point character,
but when her only two abilities cost 2pts and 3pts,
that doesnt leave a lot left to help with that low
attack. First off she has force cloak. This is a
great ability that will keep her alive until she can
get her triple off. This will leave you two force
points. Her other ability is perhaps the better, but
is expensive at three force points. Drain Life 3
does 20 DAM to the target within 6 and every
character adjacent to the target, and then gives
Kreia the HP that was done as damage. If she has
taken a pounding, then she gets most of it back. The
downside is you get this once.
I really like Kreia. Her cost will help her fit into
a lot of different factions and a lot of different
builds. One squad i built is her, Sith Lord Palps,
and a lot of bodyguards, just daring you to betray
to either of them. You can run her as Sith with
Malak for the +4 and Holo Sidious for renewal. Run
her with Wedge/Luke ghost and Garm for renewal,
evade and move three/four and still triple. She
really is quite versatile, but she will need help.
100pts: The only shot she has is to get a betrayal.
She wont dish enough damage and on general just wont
be effective here.
150pts: Here she can see play, but you are really
going to have to be able to build around her for the
best results. I listed some of the possibilities
above, but there are many, many more. She wont be
top tier, but her combination of abilities and
powers makes her a unique character adn loads of
fun.
200pts: Here she will be at her best. Not only can
you max out her potential, but you can bring out
lots of help in either range or tech as well. She
still wont be top tier, but she is the type of
character that is really going to make your opponent
think about how to attack her and your army. Give
her a tweak if she doesnt work the first time. She
has potential.