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gungan_shieldbearer
image from Wizards of the Coast

Gungan Shieldbearer
KOTOR

#25/60

Date Reviewed: October 28, 2008

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

 
Sith Dragon Gungan Shieldbearer
Republic
Cost: 18
HP: 30
DEF: 19
ATK: +5
DAM: 10

Atlatl 20, Energy Shield

Today we look at the last of the major non-uniques of the set. For 18 points you are getting a very interesting package. The GSB has a mediocre, yet justified, 30HP. Rob decided to hand out a double helping of defense in this set. First we get a wookiee with a massive 18 DEF and now we get a Gungan with a19DEF! On top of his abilities to come, that is pretty solid. The +5 attack isnt great, but on a figure like this, its pretty solid. Of course it only has 10 DAM.

The GSB only has two abilties, but they are two whopping ones. First off is the lesser of the two, Atlatl 20. This is basically grenades+. It is a range 6, 20DAM grenade that will also activate non-living characters. With the power droids coming up in the next set, this can be huge.

Its the second ability that is crazy good. Where his first power is Grenades+, Energy shields is basically molecular shielding+. Both of these powers turn a non-adjacent, non-melee attack back on the attacker, save 11. The bonus to energy shields is that it works not only for the Gungan, but anyone adjacent to the target as well. This can really help melee get closer to their targets without taking damage.

The downside is the cost. While i think it is costed very well, at 18 points you generally wont get more than a couple in your squad, especially at 150. 200 is a bit easier, but they still add up fast when using multiples.

100pts: They wont work here. There is enough melee that they will generally be ineffective. They are also a support piece, so you wont have much room for them.

150pts: Here they can be effective, but as i said, you wont get more than a couple in there, so choose them carefully. They can really help a Jedi get to where they need to be. Suddenly picking off R2 became a lot harder.

200pts: Here is their best format. They can back up a squad or be a squad if you wnat to run Tarpals or Jar Jar. They really make shooters come to you, which only helps the Jedi be more effective. These can be a bit hard to get your hands on, but once you get them, give them a go. They are quite good. Even against characters they wont hit with their +5 ATK, they can still damage any character with their Atlatls.


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