Jar Jar Binks
Republic
Cost:18
HP: 60
DEF: 17
ATK: +2
DAM: 10
Melee, Draw Fire, Bombad Gungan
Here he is at long last! No one in the star wars
universe has generated the extreme love/hate that
Jar Jar has generated. Its only fitting that we
finally get a mini of him, and I dont think Rob
could have hit the nail on the head any better than
he did. Jar Jar is simple, to the point, and
annoying as hell!
His stats are not much to boast about. For 18pts,
you get a nice 60 HP, and a decent 17DEF, but with a
+2 ATK and 10 DAM, he wont be an offensive threat.
Then again i say that every time i run by an ug and
it crits me.
No, Jar Jar's beauty is in his annoying the hell out
of you while you kill yourself. Jar Jar has draw
fire. That alone is pretty good as its the first
case of draw fire available to the republic, but
from there it gets better. Once you target Jar Jar,
Bombad gungan kicks in. He can redirect the attack
to any other character within 6 squares. If there is
no one within 6, the attack is negated. If Jar Jar
gets within 6 of your shooters, you had better be
careful or you will find yourself regretting having
pulled the trigger. If you have Twin, you have to
twin yourself. If you have opportunist, its going to
kick in against yourself. The one thing that is
optionl, thankfully, is D'jem So. If you hit
yourself with the first attack, you have to roll for
the extra attack, but the attack is optional and
does not have to be taken. Vader and Luke are
breathing a sigh of relief.
Jar Jar is one of those pieces that you cant afford
to ignore, nor can you afford to attack him. BTW,
melee attacks can redirected to a nonadjacent target
within 6 as well, so even melee are not safe if he
is placed correctly.
100pts: I am honestly not going to rule him out
here. With his ability to make a character target
themselves or a comrade within 6, he can really
change the course of the game. However you are
betting the game on save rolls. Make the right ones
and you will win. Fail them and you will get
slaughtered. Imagine Bane attacking himself? Han
shooting Leia with his own cunning? Talk about
marital problems.
150pts: Here he can work just as well, but as the
points go up, you wont have to rely on him as much.
Place a shieldbearer next to Jar Jar and you get a
REAL nightmare.
200pts: Here you can fit him with little problem,
and he can be in almost any squad. Run your
characters up, and then have R2 tow him into the
middle of the fray. He is a great piece. Granted his
success will run hot cold as it relies on saves.
Some games he will be worthless. Other games he may
single handedly deal out more damage than anyone
else on your squad. Give him a go and have fun -
your opponent wont! :)
StarWars
freak82
Jar Jar Binks
Faction: Republic
Cost: 18
HP: 60
Defense: 17
Attack: +2
Damage: 10
Unique
Gungan
Bombad Gungan: (Whenever an enemy targets him, this
character must attempt a save of 11. On a success,
the attack is redirected to another character of
your choice within 6 squares. If no other character
is within 6 squares, the attack is negated.)
Draw Fire
Today we look at the weirdest piece in the KotOR set
Jar Jar Binks the staple of star war’s move toward
kid appeal the unlovable bung bung has finally
stumbled his way into SWM. However, all is not lost
my fellow fans as he got a good representation of
himself from the movies. Though that may sound bad,
it actually pans out to be a good mini but why?
His stats are well horrible aside from his health
which is a nice 60. His defense is on the decent
side at 17. But where he nose dives like the economy
is his attack at a meager +2. His damage is the
“meh” 10. But his stats are not the reason he is
good.
His abilities are what make him weird. He has draw
fire, though usually not to great to have, it sure
is with this person do to his next ability. Bombad
Gungan is an ability that if Jar Jar is targeted
which is made a lot easier with draw fire especially
against accurate shooters. He (Jar Jar) makes a save
of 11 on a success he can redirect that attack to an
enemy or an ally, or if no other character is within
6 the attack simply is negated. Apparently Jar Jar
has some sort of gravity well that makes blaster
bolts and lightsaber strikes go to some ancient
abyss. But chances are since draw fire is only
allies within 6 squares and your opponent would be
dumb to shoot at Binks you probably will not get to
negate too many attacks. But what makes this a great
ability is the chance to redirect attacks to
enemies. Imagine making your opponents Boba BH
disintegrate himself or watch a Juhani crit herself.
Jar Jar however does not go without a weakness he is
a piece that relies solely on dice so you might as
well put Yoda CS in there with him but that’s 55
points out of your squad that lets face it could be
spent on better pieces. But that his only weakness
so if you never can make saves Jar Jar is probably
not the piece for you.
Sorry but I cannot rate this person he is to save
reliant and he can be great one battle and kill you
the next.