The Dark Woman
Jedi Academy
#13/40
Date Reviewed: August 16, 2009
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 3.00
200 pt: 4.50
Killer_Nacho
The Dark
Woman - 21 points
Faction: Republic
HP: 110
Defense: 19
Attack: 10
Damage: 20
Abilities: Unique, Melee Attack, Light Tutor
Force 4, Force Cloak, Force Phase
So here's the Dark Woman, a piece that I always
wondered when we would get.. and boy was she worth
the wait! The Dark Woman is a very good piece for
the Republic. Her abilities are unique, and most
importantly she is very cheap at 21 points! Let's
examine. For 21 points, you won't get much better
than 110 HP with 19 defense. Those numbers are
almost unheard of for this price range. Her 10
attack isn't great, but it is about the average for
her cost. The 10 attack also allows her to be used
with the new Qui-Gon, which boosts her attack to a
much better 14.
While she lacks Double Attack, a "staple" for Jedi,
she is reinbursed with a different, better ability:
Light Tutor. Previously, Light Tutor only came on
Yoda and it was restricted to Rebel characters only.
The Dark Woman's Light Tutor, however, doesn't have
that restriction. That's right, she can even use
Light Tutor on Fringe allies... not to mention
Republic ones. This opens the door right there to a
great deal of combos. Who wouldn't be afraid of a
Boba Fett, Bounty Hunter with a Force rating? What
about Dash Rendar, Renegade Smuggler, or Jar-Jar
Binks? Combine that further with someone with Force
Spirit like Qui-Gon Jedi Master, and you have some
very scary combos. Who wouldn't be afraid of Jar-Jar
Binks if he had 7 force with Master of the Force 2?
Or some extra re-rolls on Evade and attacks with
Boba Fett, BH or Dash Rendar, RS? Those are some
pretty scary thoughts!
Her two force abilities are also pretty unique.
First of all, she gets Force Cloak, an incredable
ability that gives her Cloaked for 2 points. Cloaked
disallows her to be targetted by non-adajacent
enemies as long as she has cover... effectively
Super Stealth. Definatly worth 2 force points early
in the game. Secondly, she has a new ability we have
yet to see yet: Force Phase, which allows her to
walk through walls. This can allow the Dark Woman to
treverse the board very quickly and get into
positions that would normally be impossible. She can
even phase into the room your opponent is keeping
their commanders and defeat those defenseless
annoyances. Or, you can combine her with Panaka (and
Mas Amedda) to get her far in enemy terrirtory then
swap her with a larger threat.
The possibilities are really endless with this
piece, it is very solid and versatile. She will
definatly find her way into a large array of
Republic squads. Now if only I could get one....
100 points: 3/5, She could be solid here. Lack of
support could be an issue, but she is still very
good for 21 points. Perhaps a support character for
your beatstick.
200 points: 4.5/5, Here she can do a lot of damage
for her 21 points. With some of the combos I've
listed above, she is well worth her 21 points...
Hell, even without her combos who wouldn't want to
pay 21 points for someone with 110 HP and 19 DEF?
Sculpt: 4/5, Love it. Reminds me of the Dark Woman
flawlessly.
The Dark Woman (13/40,
Very Rare—Jedi Academy; HP110, ATT 10, DEF
19, DAM 20, DEP 21)
For only 21
points to deploy, the Republic gets a pretty
interesting piece. Light Tutor will give you
the ability to bolster the Force-using ranks of the
Republic. Sometimes, that extra Force point can
really mean a lot, especially for some of those
early Republic Jedi characters that don’t have
Force Renewal.
Where she becomes really
interesting is when you look at her Force powers.
Force Cloak will provide her protection from
shooters. What is surprising is that she comes with
a new power called Force Phase which allows
her to move through walls. Any Force power that
allows you to mess with movement is always a plus.
While most Force powers only allow extra distances,
you can use The Dark Woman to move through
walls, which could be especially handy if your
opponent has holed up a few pieces in a room with
Override.
While she’s an interesting
piece, she does have some problems. Most notable is
that she only has a single Melee Attack. Her
defense score is on the weak side, though Force
Cloak does provide her with protection from
ranged attackers. Finally, without Force Renewal,
she is going to be limited in her ability to use her
powers and since neither of them are damaging
effects, it’s a little surprising and a bit of a
drawback that she can’t regenerate Force in order to
use Force Phase to its fullest potential. It
is an interesting piece, but it’s also one that I
don’t have and unlike other figures I’ve reviewed
that I don’t have, this is one I think I really
need to play before I make any serious judgments
on her.
100 POINTS: She is a
very cheap piece so you’ll have plenty of room
for a larger beat stick. Light Tutor can give
your beat stick an extra Force point to play with
from the get-go which is also nice. Force Cloak
is also going to make her pretty hard to bring down
at least at range. However, her biggest drawback
(especially at this point level) is that she only
has one attack could wind up being very important
just because to succeed at the 100-point level, you
need to be able to deal a lot of damage every turn.
SCORE: 3
200 POINTS: At 21 points
to deploy, it makes a lot of sense to play her here.
She’s got solid stats and a very beefy 110 hit
points so it’s going to take a concerted effort to
bring her down. Here Force Phase could wind
up being a game changer just because it can
circumvent door control as long as she has enough
Force points to keep using it.