Jedi Battlemaster - 27 points
Faction: Old Republic
HP: 110
Defense: 19
Attack: 11
Damage: 20
Abilities: Melee Attack, Double Attack, Lightsaber
Duelist
Force 4, Force Leap, Lightsaber Assault, Lightsaber
Block, Lightsaber Deflect
I'll make this simple for everyone: The Jedi
Battlemaster is the Jedi Weapons Master for the Old
Republic. That pretty much sums up his role in teams
as well as what he can do. But I'll go over it again
for the sake of saying something. As for stats, you
just can't get much better for 27 points. 110 HP
with 19 defense means this guy can stick around for
awhile. 11 Attack is good enough to hit most things
without much trouble. The damage of 20 is the
standard for melee Jedi.
And then enter the long list of useful ability that
the Jedi Battlemaster has at his disposal. Double
Attack is standard, and Lightsaber Assault really
helps his surviveablity against other Jedi, bringing
his defense to an amazing 23. At 4 Force, it gives
him enough to last for awhile but its still a finite
ammount so you have to use them wisely. He does have
a great deal of useful force powers. Having both
Lightsaber Block and Lightsaber Deflect allows him
to increase his surviveability even more because he
can block any attack with a save of 11. Force Leap
is useful in certain situations, and while it isn't
the best force power ever, it can help if the
situation is right. As for Lightsaber Assault... I
don't need to explain why being able to move and
still attack twice is good, do I?
His largest weakness right now as it stands is...
his faction. Not to say that I don't like where they
placed him though. He is something the Old Republic
needed for a long time - a good, non-unique follower
Jedi. And boy did they get it here. There are a few
pieces you can use with this. The Jedi Exile will
give him Triple Attack, always a nice quirk when you
can get it off. Bring in the Crusader with Malak,
Dark Lord of the Sith to raise his mediocre attack
by 4 to a much better 15. Or you could always use
Bastila Shan to give him +2/+2, raising his attack
and putting his defense at an even more rediculous
level.
100 points: 3/5, Considering the biggest beatstick
the OR has is the Jedi Exile, he can fit into a 100
point squad easily and can actually hold his own.
200 points: 5/5, Here I consider him almost a staple
for the Old Republic. A great non-unique Jedi with a
bunch of uses really increases the playability of
the Faction. Just use him here.
Sculpt: 4/5, I can't tell if I like this sculpt a
lot or hate it a lot. On one hand, its awesome. On
the other hand, in still motion, it looks like he
hovers around the battlefield. |