Battle Droid Sergeant
Galaxy at War
#3/40
Date Reviewed: December 1, 2009
Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 1.33
200 pt: 3.90
Josh
Battle Droid Sergeant (3/40,
Galaxy at War—Uncommon; HP20, DEF 13, ATT 3, DAM
20, DEP
Harkening back to the old Battle Droid
Officer of
Clone Strike days, the
Droid
armies of the Separatists gain a nice, cheap, non-Unique
support piece in the form of a Battle Droid
Sergeant. Where the Battle Droid Officer gave
Fire Control
which boosted the Battle Droid’s measly attack
bonus, the Battle Droid Sergeant’s
Roger Roger
gives all non-Unique
Droids within six squares a +10 bonus to damage.
Boosting the Battle Droid’s offensive capabilities
is always a plus as they’re pretty weak overall. The
best part is that since
Roger Roger
is not a Commander Effect, pieces with
Disruptive
can’t jam him up.
Like all other Battle Droids, this guy is
really weak and won’t take too much effort to kill.
However, like other Battle Droids he
is pretty cheap. However, he’s still a lot pricier than the original
Battle Droid Officer
and has
the within six squares limitation.
100 POINTS: Here, Battle Droid armies just don’t
really work. Don’t run him here. SCORE: 1
200 POINTS: In this field, with the proper
support, he can really shine. You’ll really want to
make sure you pack at least three of these guys and
at least
that many Battle Droid Officers. Placed correctly
around the map, a 3-point Battle Droid can shoot at
+3 to hit for 20 points of damage. Admittedly,
they’re still not going to hit big things
much but
that’s still a
lot better than they used to be. You’ll also
probably need to
Bodyguard
the Sergeant with a lot of protection since he’ll
draw pretty heavy fire and he’s really not terribly
well equipped to take it. Still, he’s an impressive
piece that will be a real asset in Separatist
Droid armies. SCORE: 4
Darth Mauler
The Separatist faction has some of the best
support pieces for increasing the damage output of
their attackers. Double Attack is available in a
number of ways. Attack can be boosted by 12 points
without overlap. Extra Attack and Twin Attack are
also accessible. When creating the Battle Droid
Sergeant, however, the Confederacy of Independent
Systems ventures into new grounds.
The Battle Droid Sergeant has 20 hp, which is
poor at even at only 16 points of cost. 13 defense
is low, as is 3 attack. 20 damage is good. However,
these miserable stats should not be a factor if the
character is played right.
The droid special ability is obvious. Since
the Battle Droid Sergeant is also a non-unique
follower, the character becomes subject to a wide
array of Commander Effects. But with all the
existing droids available for the Separatists that
are cheaper and stronger, this is fairly
unimportant. The main focus of the Sergeant is that
it has the unique special ability Roger Roger.
That’s right folks: that famous movie line that is
said as much as “I have a bad feeling about this” or
“May the force be with you” is now an ability. Thus,
this ability is bound to be abused just for the
jokes. It grants +10 damage to Non-Unique droid
allies within 6 squares. In errata, it is limited to
allies that already have a damage rating, so no
Mouse Droid armies. I would much rather have seen a
defense boost instead of a damage boost, since
damage output can already be boosted by great
amounts in the Separatist faction, while defense can
only be boosted by GGDAC, and only by 4 points.
Since it is limited to within six squares, the
Battle Droid Sergeant needs to stay close to the
front line. Be careful with this character because
it is going to be a prime target for accurate
shooters with its measly 20 hp. If you can keep it
behind a wall, though, this should not be a problem.
I have run the Battle Droid Sergeant. It was
a fairly effective boost, but I had to sacrifice
some other pieces to keep it safe. Make sure you
apply its bonus when it is most effective instead of
just rushing it forward. (It is comparable to the
Czerka Scientist, although the Czerka is arguably
more valuable) It is a fair piece, but it is a bit
expensive for what it does and how it does it.
100 pts.: 1/5 Until there is a major non-unique
Droid beatstick, which is unlikely to happen, this
piece will not be worth much.
150 pts.: 2/5 Most droid squads will not be able to
fit this piece in here. There is already a lot of
support that can be used, and this character is not
on my top list.
200 pts.: 3.5/5 This format is where the Battle
Droid Sergeant can see the most use. Try it with the
B3 Ultra Battle Droid, or some IG-86 Assassin
Droids. It could prove effective.
RoqueSaber
Battle Droid Sergeant
Cost: 16
HP: 20
Def: 13
Att: 3
Dmg: 20
Special Abilities:
Droid, Roger Roger (Non-unique Droid allies within 6
squares who have a base damage of 10 or higher get
+10 damage)
Ever since Clone Strike, players have
been asking for a reprint of the
ever-useful Battle Droid Officer. With Galaxy at
War, fans
almost get what they’re looking for (just not
totally). The Battle Droid Sergeant (BDS) is an interesting piece. Its stats are below average by
a good deal and it comes with a cost of 16. You
won’t be throwing this guy in as filler.
He comes with Droid (no duh…) and a new ability,
Roger Roger. +10 damage to non-unique droid allies
within 6 squares who have a base damage of 10 or
higher (no shooting mouse droids for you!). Looks
incredible on paper, but how useable is it in-game?
The +10 damage is incredible for sure. However, the
range restriction is very hampering. The
BDS
has minimal defenses and even with GGDAC, he’s only
at a 17 defense. Enemies with a high attack and/or
Accurate Shot will be this guy’s worst enemy. If you
can manage to maneuver him into a safe position that
benefits your pieces well, go for it. Just remember
that accidentally sticking him out in the open gives
your opponent an easy 16 points.
100: 2/5 I sincerely hope you aren’t going to try
playing him in 100. There just isn’t any room for
secondary support pieces like the
BDS.
150: 3/5 You can try him out here, just remember
that you must keep him away from enemy fire.
200: 4/5 This is the best
place for the BDS. Once again, keep him away from enemy fire for
maximum effect. Battle Droid swarms with Gha Nachkt
could be a real pain with this guy…