501st Clone Trooper
Cost: 13
HP: 20
Def: 14
Att: 8
Dmg: 20
Special Abilities:
Order 66, Double Attack, Squad Assault
Got a nice simple piece today.
Fans of the game have been expecting the 501st Clone Trooper
since
Alliance
and Empire came out in 2007 when its name was
revealed at Celebration IV. So finally, after two
years, we get our wish. Let’s see if it is worth the
wait.
For 4 points more than the
practically unusable vanilla clone trooper, the 501st
it giving you +10 HP, +1 defense, and +2 attack.
He’s also packing in Double Attack and Squad
Assault. While the original clones can gain these
abilities through General Aayla and Gree, these blue-clad troopers come pre-packaged with them.
Besides that, there’s not much too them. Comparing
it to a newer piece, the Galactic Marine, the 501st
has identical stats and Double Attack over the
Marine. However, the GM has access to Super Stealth
which, IMO, more than makes up for Double.
So, why play the 501st?
Playing them with Captain Rex gives them Greater
Mobile Attack which naturally synergizes with
Double Attack. Adding Admiral Yularen raises their
damage potential for late-round strikes. Their
multiple attacks also raise the chances of
triggering criticals with Commander Cody. Finally,
Obi War, Jedi General gives them yet another attack
if you want to have a pseudo Clone w/ Repeater.
100: 2.5/5 You actually could
try them here en masse with Rex and Yularen. If you
can out activate your opponent’s beatstick, you can
punish him with lots of Opportunist-boosted shots.
150: 3/5 Better here. Rex is
still a must and you might even want to throw in the
new Cody for extra chances at crits.
200: 3.5/5 And, surprise
surprise, he works best in 200. Use them in groups
to make the most of Squad Assault and throw in Flobi
for good measure.
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