Josh |
Commando Droid Captain (8/40,
Galaxy at War—Uncommon; HP 50, DEF 18, ATT 9,
DAM 20, DEP 24)
The Commando Droid Captain is a pretty nice
piece. While it’s captain of the Commando Droids,
its Commander Effect actually applies to all
Droid
followers, which is already a plus. Its Commander
Effect gives all
Droid
characters within six squares
Double Attack.
Though the Battle Droids really don’t benefit all
that much since two shots with a character with no
attack bonus are still likely to miss, ones like the
Super Battle Droid and the Crab Droid really get a
nice little boost from this effect as long as
they’re within six squares of this piece.
The Commando Droid Captain’s stats are pretty
nice and relatively beefy for a mid-range piece. Its
special abilities are where it really shines though.
Double Attack
is always nice and when paired with its
Deadeye,
any time it uses
Double Attack
it’s also shooting at a +9 for 30 points of damage.
Though that means it will be stuck to the same piece
of ground, as long as you keep it under cover, your
opponent’s shooters are going to have a tough time
making a shot stick because of its relatively high
defense score.
100 POINTS: As strong as Separatist
Droid
squads have gotten in the last few expansions, they
still aren’t powerful enough to hang out at this
level and be successful. This is a decent piece, but
it just can’t really play well here despite its
decentness. SCORE: 1
200 POINTS: Here, where your
Droid squad can bring in a lot more support, it can be pretty nice
here. You’ll want to run it in multiples since this
one’s Commander Effect does have that pesky “within
six” clause, but any time you can give your
Droids
additional attacks, it can really help. While Battle
Droids may not be able to hit much reliably, any
time you can increase the number of shots they can
take, it’s better. When you run it with the Commando
Droids, you’ve got a 17 point piece that can attack
four times a turn if it doesn’t move for 10 points a
shot (or 20 if you have enough Commando Droids
around to take advantage of their
Squad Firepower abilities). SCORE: 2.5
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