Sith Dragon |
Clone Trooper on Speeder
IG Lancer Droid
Cost: 28
Cost: 31
HP: 50
HP: 50
DEF: 18
DEF: 17
ATK: 8
ATK: 10
DAM: 20
DAM: 20
Flight
Flight
Speed 12
Speed 12
Strafe
Strafe
Melee
Today we do a show down of the bikers. It is the
Biker Clone versus the IG Lancer. Which is truly
better? The Clone costs two points less. Both have
50 HP. The clone has the advantage again with one
more defense, but the Lancer gains two more attack
than the Clone. Both have 20 DAM. Flight, speed 12
and strafe make both of these pieces deadly,
especially to grunts everywhere. One major
difference is that the Lancer is restricted to melee
while the Clone is allowed to shoot. Granting him
mobile through Amidala makes him a bit more long
lived.
So who is the winner? The lancer hands down. With
the clone having three better stats than the Lancer,
you make think the opposite were true, but there is
no such thing as an army of one (unless your name is
Chuck Norris). Head ot head the clone will win
because he can shoot the Lancer and stay away, but
you are going to be running these guys with lots of
support and there in lies the difference. The best
the Clone can hope for is Obi-Wan, but his +4/+4
only counts if there is another ally within 6. If
you are strafing, chances are that you are going to
be out there all alone. Tarfull is a better choice
here, but that is a lot to pay for a single attack
and gimmick. The lancer on the other hand has the
same +4/+4 with no conditions. It can gain twin
attack from the new Greivous, and can be pawned by
CS Sidious, allowing for a double strafe that will
return it to the same position it started in while
having just laid down a massive number of twin
attacks. Keep in mind that the Sep droids are the
best group for attack stat boosts, so they are not
going to miss often. The biggest fears the Lancer
will have are the Jedi with riposte. The bonuses to
the Lancer are in every way superior to the Clone,
making it the better piece by far.
100pts: Neither will work here because they need to
much support to work. Granted, one Lancer could
work if you can get the right support. Most squads
are one to two beat sticks with lots of little
support. The bike could pick off all of the little
pieces, leaving your opponent at an extreme
activation disadvantage.
150pts: The lancer will work pretty well here, but
is not quite a dominant piece. It can get all of
the boosts and help it needs, but you will need to
be very careful in your support as points left will
be at a premium. The clone still isnt good here.
He doesnt do enough for his points.
200pts: The clone is finally at least a little
playable here. It still wont be a great piece and
will need tons of help, but you can dilute its
drawbacks. The lancer succeeds to the extreme
here, especially if you are running two of them.
The big drawback to the lancer is going to be
disruptive in the form of Kyle Katarn.
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