Imperial Sentinel (UC-Empire)
Cost: 51
HP: 160
Def: 20
Att: 12
Dam: 40
Special Abilities:
Speed 8 (Can move up to 8 squares and attack, or 16
squares without attacking)
Melee Attack (Can attack only adjacent enemies)
Melee Reach 2 (When attacking, this character treats
enemies up to 2 squares away as adjacent)
DarthMalstrom is back with a review of a piece I
can't wait to play… The Imperial Sentinel. Now this
guys is just a beast across the board. His HP are
160 which means he will be around for a while. He
defense of 20 and attack of +12 might look on the
low end of a 51 point piece, but his amazing 40
Damage, I believe, makes up for it.
Now another great thing about him is that instead of
having heavy weapon (like you might think he would
have), this guy can move 8, and attack a character 2
squares away, this can come in very handy.
Another huge advantage this guy has is that he is an
Imperial, which means he has access to some of the
best commander effects in the game. You can give
him Opportunist with Thrawn, making him +16/50
damage. You can give him an extra attack with Vader
Legacy also. If you are brave you can run Vader
Champion of the Sith, and if you miss your attack
you may reroll that attack @ +20/60 (with Thrawn and
Opportunist). But don't miss because if you do you
will lose him.
Another great piece to pair this guy with is an old
school Speeder Bike, or the 11 point cheaper Dark
Dark Hellion Marauder on Swoop Bike. Now you can
move 24 and swap in the Sentinel to do his thang.
Also instead of adding a second sentinal you can use
14 point Imperial officers, who can give an
immediate attack to the sentinal for each Officer.
Now we are talking damage output.
Now one problem you are going to have when it comes
to the Sentinal is that he is going to be a big
target, and a lot of people are going to be gunning
for him. Healing is pretty important when you put
so much of your team into one piece. Unfortunatly
the Empire has no cheap healers in their faction. A
lot of people are going to bring in a medical droid
and a bacta tank. Well if you do run a bacta tank
and a Medical droid you are healing 20 a round and
they cost 27 points, two medical droids only cost 24
points… so unless you are running three or more Med
Droids, don't run a Bacta Tank. Now you can run
Cade, but with Cade's high cost, he just isn't worth
it. At 51 points you are really going to have to be
pretty careful with the rest of your squad.
Onto the ratings…
100pts 1/5: With only one attack even if you can
put 50 on someone there are so many more options.
200pts 2/5: Here you have more room to work with.
Still you are putting all your attacks in one
basket. For 1 point more I would rather run 4 Evo
troopers. You lose 40 hp, but you can do 160 points
of damage a round, with Thrawn.
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