Special Abilities:
Unique
Droid (Immune to critical hits; not subject to
commander effects)
Speed 0
Disruptive (Suppresses enemy commander effects
within 6 squares)
Draw Fire (If an enemy targets an ally within 6
squares of this character, you may force that enemy
to target this character instead if it can; save 11)
Evade (When hit by an attack from a nonadjacent
enemy, this character takes no damage with a save of
11)
Okay lets get to the elephant in the room. This 3PO
is a VR, has Speed 0, and no ewok Commander Effect.
That is all I hear about this piece. I have never
heard a good thing about this piece, and you know
what… I don’t know why. This piece isn’t that bad.
Lets start off with 5 points. Take the Uggie
Demolitionist, the Caamasi and the Mouse droid out
of the picture… name me a better piece the rebels
could use that is 5 points or less. Most of them are
going to miss most of their attacks anyway unless
you take the time to beef them up.
Next up look at his abilities. He has one of the
more deadly combos in the game, Draw Fire and Evade.
Which means that there is a good chance your
opponent is going to have to get through 3PO before
they can get to your heavy hitters, and if the dice
gods are with you, you may not take any damage at
all. This could be huge. Also, with 30 points it
might take 2 hits before 3PO is dead. He also has
Disruptive which kills enemy commander effects. Once
again this could be huge in helping your characters
stay alive.
Okay now onto the bad. Like I said before 3PO can
not move on his own. He needs Luke Commando, Light
Tudor (from Yoda) or K-3PO’s swapping (he does not
get K’s Commander Effect) to move. This takes some
strategy to be able to use correctly… but if you can
pull it off it will be worth it. He also is a VR,
which only effects the people trying to pull Rieekan
or Vader and pulled Threepio. I think his biggest
weakness is that you can’t use him with ChewPO,
double draw fire would have been sick.
Onto the ratings…
100pts 1/5: Unless you already are running Luke
Commando or K3PO and have 5 points left you are not
going to run him here.
150pts 1/5: Same here.
200pts 2/5: You can run him here, but again you need
K-3PO or Luke Commando. If you want to mess around
with the Draw Fire try using ChewPO with Light Tudor
from Yoda) Obi Force Spirit, and Rieekan. You might
not have much left to protect, but it could be fun
to play.
Starting off my reviews here on Pojo is C-3PO, Ewok
Deity. This piece really is an enigma. Costing only
as much as a Caamsi Noble or Stormtrooper the stats,
besides having no attack and no damage, are actually
quite good for 5 points.
However, it’s the amount of Special Abilities that
really are the eye catchers on this piece. Unique
and Droid are both standards. Speed 0 is a big
setback on this figure. Unlike Emplacement, Speed 0
still allows the figure to be moved, he just can’t
do it by himself. (he must’ve gotten glued to his
chair by accident) This ability seemed to have been
designed to go with Luke Skywalker, Rebel Commando’s
Levitate ability, which is one of the easiest (and
one of the only) ways to move C-3PO without nearly
killing him. The next 3 abilities, Disruptive, Draw
Fire, and Evade all give this piece the C-3PO feel
that we’re all used to. Disruptive, while useful,
won’t be all that potent unless the enemy foolishly
walks right into the bubble. Draw Fire and Evade are
more useable. C-3PO can force himself to be attacked
and, assuming the Draw Fire save is made, will then
be able to avoid the damage. (Again assuming he
makes his save) So, in total, he’s actually not bad
for 5 points. And, if you’ve got hot dice, you might
be able to save your units from some damage. Because
it’s a VR, however, I wouldn’t go spending $15 on
him unless you’re a collector.
100/150/200: 3/5 I’m lumping all 3 formats together
because he’s so cheap. This piece is really all
about the dice. Half of his abilities (excluding
Droid and Unique) rely on good dice rolls. And,
since the Rebels don’t currently have access to any
auto rerolls, this piece is a real toss up. And if
you don’t play him, I’m sure he’d look pretty cool
as a paper weight.
Yay! Now we get to review one of the largest joke
pieces since the release of Nute Gunray: C-3PO, Ewok
Diety. Unlike many other SWM players, I'm actually
glad we got an Ewok Diety version of C-3PO...
because it's funny, not because of its playability.
I'm not going to lie to you: C3PO, ED is just about
useless, even at his 5 point cost. He even has some
pretty good abilities including a nice combination
of Draw Fire and Evade... and if that wasn't enough,
it has Disruptive too. Too bad that is all negated
by a single, horrible, terrible ability they gave
it: Speed 0. That's right, this piece CANNOT move by
itself. Meaning you have two options to get your
Disruptive and Draw Fire... To lure the opponent to
you, or to move this some other way. With DCI's
gambit rule, the first won't work. And beacuse this
is a Rebel version of C3PO, the R2 with Tow Cable
can't be used to move it, either. The only way I can
really think of is using Luke Skywalker Rebel
Commando's Levitation ability to carry it around the
battlefield but the question is... is it worth it?
No... you would spend all your effort and force
points with Luke to do that only to have some Melee
attacker come over and defeat this.. not to mention
that having a piece a Disruptor (who you don't want
to die) and a Draw Firer (who you play specifically
to take hits) is counter-productive... If this piece
could move, even at a lower speed, it might see some
play. But the way it is now, you will never want to
use this piece. Even if you have 5 points remaining
in a Rebel squad, you'd just want to use an Ugnaught
over this. This piece is only for the lols and
possibly for some special scenarios you want to
make.
100 points: 1/5 - Unfortanutely I can't rank it
lower than 1 under Pojo's review system. But you can
be assured that if I could, I would rate this -5 in
all formats.
200 points: 1/5 - Now that I think about it, being
only 5 points, it won't HURT you in 200 points too
much, but it won't help you at all either. Still
1/5.
Sculpt: 4.5/5 - The only reason to own this piece.
FTL!! (This stands for both "For the Loss" and "For
the Lols")
Droid (Immune to critical hits; not subject to
commander effects)
Speed 0
Disruptive (Suppresses enemy commander effects
within 6 squares)
Draw Fire (If an enemy targets an ally within 6
squares of this character, you may force that enemy
to target this character instead if it can; save 11)
Evade (When hit by an attack from a nonadjacent
enemy, this character takes no damage with a save of
11)
Well, this is a piece that I will probably get to
sit on top of my TV and likely never use in a game.
I like the the abilities (disregarding speed 0, no
that isn't a typo, he actually can't move) since you
can draw fire and then evade it (assuming good
rolls) he can protect your key pieces, but it's hard
to position it since he can't move. The only things
that he'll be redirecting fire from (assuming you're
not using another 20 points for K-3PO's position
swapping CE) are your unlimited range commanders,
but if your opponent has reached the areas you're
hiding them in then it's probably safe to say that
in you're pretty much done for anyway. So, in
conclusion, awesome looking piece with very limited
use, get it to decorate a room, but that's about it.
Josh
C-3P0, Ewok
Diety (Rebel, 2/40, Very Rare—Imperial
Entanglements; 30HP, ATT0, DEF16, DAM 0, DEPLOY 5)
This piece is obviously designed to represent C-3P0
during Return of the Jedi while on Endor and it
wasn’t one that originally pops to mind as a good
idea for a Star Wars Minis piece. However, after
taking a look at it, this piece can actually be
pretty useful (unlike the other immobile piece, Han
Solo in Carbonite) if used correctly.
While it is saddled with Speed 0, which is a very
serious drawback, the two ways around that
particular issue actually make C-3P0 even more
useful. First of all, there is Luke Rebel Commando’s
Levitate which can move C-3P0 around. If you happen
to have that Luke attached to any of the Force
batteries that the Rebels have, it’s not a bad
option for Luke to spend his Force points to move
3P0 around. However, the other (and in my opinion
better) option is to use the Rebel Troop Cart. To
make sure this goes off without a hitch, you’ll want
to place 3P0 adjacent to it right when you set up.
Since the Troop Cart’s text says that adjacent
characters may board it at the end of their turn,
activate 3P0 first and get him into the cart and let
it move him around. Being on the cart give 3P0 a
couple of nice advantages. The increased base size
of the Troop Cart increases the range of his
Disruptive, which can be a royal pain if your
opponent is playing a faction that relies heavily on
commander effects to be successful. His Draw Fire
gets a nice boost as well, since 3P0 can protect the
Cart itself plus doing that while on the cart which
(at least as far as I can tell from the card text)
gives him a cover bonus as well. Finally, giving 3P0
Evade is really impressive because now it’s not a
sure thing that a power shooter will hit him if they
fail their Draw Fire save. This version of 3P0 could
wind up turning out to be nearly as annoying as the
Jar Jar piece if your opponent keeps failing your
save while you keep making them.
Like the other version of a solo 3P0, he only has
30HP which isn’t going to last terribly long, though
with the addition of Evade, at least a successful
attack by a Jawa is not a guaranteed death sentence
for him anymore. Speed 0 is still obviously the
biggest drawback for him and you will have to use
other pieces to get around that in order to make him
a successful part of your squad.
100 POINTS: While 3P0 is really cheap, I don’t
necessarily think he has the ability to play him
anywhere that most cheap pieces have just because
you’ll have to bring in either Luke, Rebel Commando
or the Rebel Troop Cart/Nikto Gunner with Desert
Skiff just to move him around and make him useful.
At the 100 point level, needing other pieces just to
be able to use one (no matter how cheap) is a pretty
serious drawback. SCORE: 2
200 POINTS: Here, with enough support, this version
of 3P0 can really shine. You’ll need to put him on
the Troop Cart to get the most out of him, but
that’s not too big of a drawback since you’ll have
plenty of room for other squad support. Another
thing you’ll want to include in this build is some
sort of character with Repair. Chewbacca, Rebel Hero
is still the best option for Rebels in this arena
because he’s got both Repair and Bodyguard which can
be helpful if 3P0 fails his Evade saves. There are
plenty of ways to synergize 3P0 here and for only 5
points, he’s too annoying and too hard to destroy
not to seriously look at including. SCORE: 3.5