I am seriously loving this guy! For 26pts and a
Non-Jedi, you are getting some very nice stats. The
attack is a bit low, but it's boostable. This little
guy is pretty close to the Jedi Hunter Vong, but in
key ways very different. The OG has better stats,
but is also 6pts more. Both have twin, VCA 6, and
Jedi hunter, but the OG has razor bug instead of
thud bug for boardwide attacks. The other big
difference is that the OG also has evade and mobile.
Dont see it on the card? Well, its right there under
affinity - NR! That's right, the OG can be played
with the NR, so it has access to wedge, power
beatsticks like Kyle and others. If you intend to
shoot this guy, he can evade shots coming in. The
ones he doesnt evade, he can CA6 10 of the damage.
This guy is going to see some serious play on both
sides of the faction. With the Vong, the Jedi hunter
might be a hair better because it is cheaper, but
the boosted stats of the OG make them pretty even.
The Vong does give him access to the shaper for more
damage.
100pts: Vong have had a bit of a problem here. Any
strength they have here will be with the JH not the
OG. He simply costs too much here.
150pts: Here he will fit well with the vong more
than the NR, but ran in 1s and 2s, they will be
good. Most builds you will only see a couple, while
being backed up by the JHs.
200pts: Here you can let them run! NR squads with
Wedge will make these guys deadly, and it helps that
they shut down force powers of the heavy force
users. Evade + VCA6 will make these things tanks.
They can take on Jedi or deal with those pesky mid
level commanders. In the Vong, run them with a
shaper or Officer and they will "Bring the Rain".
This guy is going to be fun!
Abilities: Melee Attack, Affinity (for New
Republic), Force Immunity, Jedi Hunter, Razor Bug,
Twin Attack, Vonduun Crab Armor 6
Today we look at one of the more interesting non-uniques
in Jedi Acadamy, the YV Ossus Guardian. While the
Vong are generally not very competitive, this Vong
happens to have something that will put it into
consideration for squad builders: Affinity for the
New Republic. That means that the Ossus Guardian can
belong in a New Republic squad, and this unit
provides some interesting abilities for that faction
(and the Vong, too, if you want to use them).
Just by the stats, the Ossus Guardian is nothing
special. For 26 points, its somewhat high 80
hitpoints is standard, and its 10 attack and 10
damage leave something to be desired. 18 defense is
pretty sturdy, though. However, the Ossus Guardian
does have a long array of abilities that will make
it an interesting choice in most squads. First of
all, he has the standard Vong ability, Force
Immunity. This is quite helpful in certain
situations and espessially helpful when considering
what else the Ossus Guardian has. Force Immunity
will help the Ossus Guardian deal with Jedi easier
since Jedi can't affect him with force powers, nor
can the Jedi attempt to spend force points to
respond to this character's attack. Combined with
Jedi Hunter, which gives a nifty +4 attack and +10
damage against Jedi, this thing can become a real
pain for Jedi to kill. After the Jedi Hunter boost,
the Ossus Guardian gets 14 attack and 20 damage to
wack Jedi with, and the Jedi cannot attempt to evade
it using the force. The Ossus Guardian also has Twin
Attack, so it can deal a nifty 40 damage to a Jedi
in a single blow. The Ossus Guardian also has access
to Razor Bug, which gives him a way to do ranged
damage. While it isn't anything amazing (a 50%
chance to do 10 damage), it's still nice to have it
as opposed to not have it. It is best not to
complain about a free chance at damage, after all.
Further, the Ossus Guardian is quite bulky. Not only
does it have a pretty-good 80 HP and sturdy 18
defense, but he has two defensive abilities that can
also help him survive in combat. First of which I've
already discussed, Force Immunity, will keep
force-users from rerolling attacks against this
character, which is pretty cool. The second is
really good and really interesting, and that's
Vonduun Crab Armor 6. This allows the Ossus
Guardian, with a mere save of 6, take 10 less damage
from any attack. So basically, there is a 75% chance
that the normal 20 damage hit will only be 10, and a
75% chance that 10 damage will be reduced to
nothing. Not too shabby! This ability combined with
his 18 defense really increases the Ossus Guardian's
longevity. Two or three of these things can really
wreck some havoc against heavy force-user squads.
100 points: 2.5/5, I think the Ossus Guardian will
be an interesting choice for New Republic squads and
a solid choice for Vong squads, too. Because of all
the force users in this format, they might be able
to hold their own here, although I wouldn't hold my
breath. The 26 point cost is a bit hefty here, too.
200 points: 2.5/5, They will be able to do some
damage to heavy force-using squads, but they will be
hard to fit into a New Republic squad and a Vong
squad can be built with or without them. Maybe a fun
toolbox piece to catch some opponents off-guard.
Sculpt: 2/5, The red snake just looks arkward...
Josh
Yuuzhan Vong Ossus
Guardian (40/40, Uncommon—Jedi Academy; HP 80, ATT
10, DEF 18, DAM 10, DEP 26)
This Vong is a pretty
interesting character. Reflecting the peace made
with the Vong after the end of the invasion, this
one actually has Affinity for the New Republic. This
can be an interesting addition to a New Republic
squad, though I’m not sure what form its build would
actually take. For the purposes of this review, I’ll
be examining it primarily as it applies to a Vong
build rather than a New Republic build.
This Vong is remarkably
similar to the Yuuzhan Vong Jedi Hunter. The Ossus
Guardian costs 6 points more and picks up 10 extra
HP, a +1 on its attack, and a +2 on its defense. It
should be noted that it loses 10 points on its
damage score. With Force Immunity, you can see the
Ossus Guardian is a standard Vong. Instead of the
typical Vong Thud Bug, this one is packing a
Razorbug which can be a useful tool, however in most
circumstances, it’s not nearly as useful as the Thug
Bug. With Twin attack, this Vong can actually dish
out 20 points of damage pretty reliably since it’s
got a pretty high attack bonus and if you’re facing
down Jedi with him, that Jedi Hunter turns him into
a +14 to hit for 20 points of damage each attack.
Finally, with Vonduun Crab Armor 6, this Vong has a
pretty good chance of reducing damage and ignoring
attacks from a lot of low level shooters, as long as
you keep making your saves.
100 POINTS: The Ossus
Guardian is pretty expensive to run at this point
level and really, he’s not much better than the Jedi
Hunter which is six points cheaper and has the more
useful Thud Bug. It’s not a bad figure and if you
don’t have the Jedi Hunter, Ossus Guardian makes a
decent substitute. SCORE: 3
200 POINTS: Here, the
Ossus Guardian a pretty easy fit and there are
plenty of options for synergy. You’ll definitely
want to run him with a Shaper since that turns him
into a base 20 character (like the Jedi Hunter) but
that also has Twin Attack (also like the Jedi
Hunter). In this format, the Ossus Guardian can be
just as good as Jedi Hunter without too many
drawbacks and limitations placed on your squad.
SCORE: 3.5
Gunnar "Darth
Malstrom" Malstrom
Yuuzhan Vong Ossus Guardian (Vong-UC)
Cost: 26
HP: 80
Def: 18
Att: 10
Dam:10
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Affinity (This character may be in a New Republic
squad)
Force Immunity (Enemies cannot affect this character
with Force powers, or spend Force points to reroll
attacks against this character or to respond to
this character's attacks and abilities)
Jedi Hunter (+4 Attack and +10 Damage against
enemies with Force ratings)
Razorbug (Replaces attacks: sight; 10 damage; save
11)
Twin Attack (Whenever this character attacks, he
makes 1 extra attack against the same target)
Vonduun Crab Armor 6 (When this character takes
damage, he can reduce the damage dealt by 10 with a
save of 6)
DarthMalstrom back with another review of a nice
piece. Today we look at Vong from the Legacy comic
book series. These guys are pretty close to their
Jedi Hunter cousins, and I think it is good to look
at why to run him as opposed to running the Jedi
Hunter.
Well the Guardian is 6 points more, gain +2 defence,
+1 Attack, and +10 HP. As for the abilities they
are exactly the same except for Affinity to the New
Republic (like I said these are the friendly Vong
from the Legacy Comics). While the six points might
not be worth it to play the guardian over the Jedi
Hunter the Affinity makes a really nice addition to
the New Republic.
A good use of the Guardian is to use them with Leia
Skywalker, this allows them to reroll their Crab
Armor saves (if they happen to miss the save 6).
Another great pal of the Guardian is General Wedge,
who gives them Evade and Mobil. The CorSec officer
gives the Vong It's a Trap and Deceptive, which
makes opponents lose Stealth and gives you +10
damage against activated opponents, which could be
helped by Dodonna. Han/Stormtrooper lets the Vong
move 12 then attack twice (with his Twin). So with
the right commanders your Vong could be attacking at
+14/30 twice, not bad while being able to evade and
reroll the misses. I think this Vong is great.
Now if you are a Vong lover there is some nice bumps
you can give this guy too. Lah gives them momentum,
Carr gives them Posion,The Advanced officer gives
them cunning, Nom could give them super stealth, and
if you can place them in a good place +10 damage
from the shaper and the priest could give you +4/10
if you are damaged. So if all is inplace you could
move six and base an enemy with +26/60 twice, but
can you really pull all that off.
One thing about the Vong is that because they mostly
Melee pieces who deal 10 damage most people shy
away, but the Vong are a very underated squad. If
you are using most of the Vong Thud bugging is the
way to go, but with these guys don't be afraid to
use them as attackers. The Vong have some great
commander effects, and I think were one of the most
helped faction by the Mouse Droid (which is funny
thinking about how much the Vong would despise a
mouse droid).
As for the ratings…
100 pts 4/5: In this form Jedi rule, and these guys
are pretty sweet against Jedi. They can attack @
+14/20 twice while moving, and if needed they could
Thud Bug. You know what, I think they are really
good at this format. I played GoWK against a Vong
squad and I got Thud bugged to death. I think a
squad with a couple of these guys could do pretty
good here.
150 pts 4/5: Same here, the good thing about 150 is
more room for commanders.
200 pts 4/5: Same here, and even more room for
commanders.
Don't be afraid of playing Vong, only be afraid of
running into them and their annoying Thud Bugs.