Asajj Ventress, Strike Leader
Cost: 57
HP: 120
Def: 19
Att: 11
Dmg: 20
Special Abilities:
Unique, Melee Attack, Double Attack, Twin Attack,
Evade, Niman Style
Force 3:
Force Grip 1
Master Speed
Sith Rage
Commander Effect:
Followers within 6 squares score a ciritical hit on
attack rolls of natural 19 or 20 and deal triple
damage instead of double damage on critical hits.
And here we have the third rendition of Asajj since
her debut in Clone Strike. How does she fare against
the others? Well, let’s take a look and see…
Probably the best character to compare Asajj, SL to is Asajj,
Separatist Assassin who was also recently released.
Asajj, SL costs 14 points more and has +10 HP but
also loses -1 attack and defense.
Both have Melee, Double, and Twin Attack. Asajj, SL
has Evade and Niman Style (which grants +2/+2 as
long as she has over half her starting HP) where
Asajj, SA has Stealth, Rolling Cleave, and Loner.
Asajj, SL gains Master Speed and Force Grip.
Asajj, SL also has a CE which essentially grants
Vicious Attack and Deadly Attack to followers within
6. This can actually be more of a curse than a
blessing (since it makes her unable to receive
allied CE’s), especially considering the lack of
living Separatist followers.
As you can easily see on the BlooMilk rating system,
Asajj, SL has a much lower rating than Separatist
Assassin. Asajj, SL just can’t match the damage
output, survivability, or flexibility that Sep.
Assassin has. In total, I would almost always play
Asajj, SA over Asajj, SL.
100: 2/5 No defensive abilities and a weak defense
make Asajj easy prey in this format.
150-200: 2.5/5 I’m lumping both formats into one
because her usefulness is about the
same. She could work, but Asajj, SA is almost always
gonna be a better use of points.
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