General
Crix Madine (3/40, Rare—Imperial Entanglements;
HP 50, DEF 15, ATT 6, DAM 10, DEP 16)
If you want to run any Rebel commandos, General
Madine is going to be your best friend. His
commander effect gives all commandos access to
Cunning Attack +20 board wide. This makes Luke
Skywalker, Rebel Command a nasty beatstick. Really,
though the two deadliest commandos to benefit from
this are the Bothan Commando from Imperial
Entanglements (becoming a +14 to hit for 50
points of damage thanks to General Madine’s
commander effect and its own bonuses of Careful
Shot +4 and Deadeye) and the Elite Rebel
Commando from Legacy of the Force (making him
a +11 to hit for 30 points of damage or 50 points if
you’re using his Ion Cannon on a Droid
and that’s just on one of its two attacks from
Twin Attack). General Madine is no slouch in
combat, though you won’t want him fighting all that
much. Because of that he comes equipped with
Stealth which can give him some cover and make
him harder to kill if you get other Stealth-friendly
characters in your squad. He also comes packing
Cunning Attack +20 so if you can snipe somebody
with him late in the round, he can also do some
pretty hefty damage. Finally, if your opponent’s
squad is also commander effect reliant, General
Madine is also Disruptive so he can possibly
strip away some of the boosts that his attackers
might get.
His defense score is pretty weak and that
will pose him some problems once Stealth
can’t protect him. The proliferation of characters
with Disruptive is also going to hamstring
the commandos’ effectiveness, though at least
they’re characters that can attack at range so if
worst comes to worst, you wind up having to move
your commandos back out of the range of it before
taking their shot.
The Rebels keep picking up good commanders, and
General Crix Madine is really no different. Like the
other Rebel commanders of late, you won’t want him
to ever be in a position where he comes under fire,
but unlike some of them, he can at least hold his
own for a turn if he has to make a run for it.
100 POINTS:
I’m not really sure how good a commando-based squad
will do at this level. I’m inclined to think he
won’t be all that helpful here just because his
commander effect only helps commandos and
aside from Luke Skywalker, Rebel Commando, there
aren’t any other characters with commando in their
name that can really hang out at this level. SCORE:
2.5
200 POINTS:
In a commando-based squad at this level, Madine is
well worth the 16 point investment. Your commandos
become absolutely lethal with Cunning Attack +20.
The squad will generally be pretty light on hit
points, but they’ll be able to do a lot of damage
before they go down. SCORE: 4.5 |