Force 2(FR1)
Push 2, Block, Precision, Master of the Force 2
Today we look at the last of the 'mature' Skywalkers,
Cade's dad. Kol, for a Jedi has very nice stats. All
are pretty solid and when duelist is tacked onto his
defense, it is even better.
For force powers, Kol has renewal, which is nice
because he actually has a cadre of useful powers. He
has block, so he can stand up to melee nicely. Add
on MotF2 and he can really get defensive. he has
perhaps my single favorite force power for the
lightside as well in precision. He can run out and
smack someone for 30, or if he is already based, hit
them for 60. I would really like to see this power
turn up more. Finally, you have Push 2. I like this
power. It replaces attacks so you can still move and
use it, and while it only does 20 DAM it moves the
character back. This can be helpful if you are based
by something like GM Luke. He may only take 20 DAM,
but it saves you from six attacks to the face. With
two blocks, you may not even take damage with the
follow-up twin. If you push first then move, it also
has the advantage of allowing you to do damage while
also letting you get out of range of a follow up
attack.
The one thing i did not mention yet is both his best
part and the reason i actually have a problem with
him. On the up side, he is 38pts!!! You get a great
package and keep him in the magical 30s range, which
can be the sweet spot for combat Jedi. That,
however, is my gripe as well. Let's look at
Tuesday's Jedi, Vodo. You have very identical Jedi.
Their stats are pretty much the same with a slight
edge to Kol with duelist. You lose parry, but gain
renewal, MotF2, block and precision, which really
ups Kol's power output. Let's not forget that Kol
will also have access to both evade and mobile,
making him well rounded against all threats. NR is
already a beast of a faction, and yet Kol is 6pts
cheaper. I really do not get why Rob costed these
backwards, but i suppose that is irrelevant now.
Kol is very good for the NR and well worth running.
He outshines most of his similar counterparts.
Josh
Kol Skywalker (28/40,
Rare—Jedi Academy; HP 130, ATT 14, DEF 21,
DAM 20, DEP 38)
For only 38
points, the New Republic is getting another
surprisingly good piece and another member of the
Skywalker line. With Double Attack and his
solid +14 bonus to hit, Kol is an impressive
mid-level fighter for the New Republic. Add in his
Lightsaber Duelist, which raises his defense
to a whopping 25 points, he’s a pretty impressive
fighter when squaring off against Force
users.
His Force
powers are also quite impressive. Like most Jedi
Academy Force-users, Kol has access to Force
Renewal which is always a positive. Picking up
Master of the Force 2 is also great
considering his variety of Force powers. Force
Push lets him to a little bit of damage at
range, which is always a plus for any Force users.
With Lightsaber Precision he can dish out 30
points of damage on a hit (and thanks to Master
of the Force 2, he can use it on both of his
attacks, which is a really nasty surprise). However,
if he winds up needing to go on the defensive, he
also has Lightsaber Block to defend himself
from other Melee pieces. Again, with
Master of the Force 2, he can do this twice in a
round if he’s based by something else nasty with
Double Attack or he can do a pairing of Block
on his opponent’s turn and Precision on his
own.
This is a very
well-balanced, mid-level Force user. He doesn’t have
too many drawbacks. About the only real negative I
foresee is just his lack of protection from the
stronger ranged attackers. For 38 points, you’re
getting a very solid piece that still leaves a lot
of room for other beat-sticks in your squad.
100 POINTS: Here, he can
be used as a very solid secondary beat-stick thanks
to his high level of hit points and his very strong
attack bonus. Yet, at only 38 points to deploy, you
can bring in another New Republic big hitter with
plenty of room to spare. Running him with 48 point
Shado Vao is a pretty tempting option which still
leaves you with 14 points to play with to bring in
things like Ugnaughts and a couple of R4 Astromech
Droids or an Antarian Ranger. SCORE: 3.5
200 POINTS: With even more
room to put pieces in, Kol can become a pretty
lethal threat just because of his strength. To be
honest, he’s honestly stronger than some of the more
expensive New Republic pieces but if you’re playing
for points, your opponent might not put as much
focus on a hard-to-kill 38 point piece. This means
Kol can hang around and do some serious damage
before he becomes too big of a threat to ignore. His
stats are across the board beefy and for only 38
points, you’re really getting a lot of bang for your
buck. SCORE: 3.5