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Qui-Gon Jinn, Jedi Trainer
Jedi Academy
#17/40

Date Reviewed: September 29, 2009

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3.00
200 pt: 3.50

 
Sith Dragon Qui-Gon Jinn, Jedi Trainer (Republic)
Cost: 24
HP: 90
DEF: 19
ATK: 12
DAM: 20

Double Attack; Ataru Style

Force 4
Force Push 1, Jedi Mind Trick

CE: Allied characters with a force rating and a printed ATK of 10 or less gain +4 ATK.

This new Qui-Gon is a character i really like. He brings a nice boost to the smaller Jedi. First off at 24pts, he leaves lots of room for followers, unlike more expensive commanders. For the cost his stats are really good. They are stats that are usually found on Jedi 5-10 pts more. Double attack is standard, but he also has Ataru Style. I like this on him. Ataru is hard to pull off as it is too easy for your opponent to bring up another fig and take it away. Being a commander means you are not going to send him up early, so it should be easier to use, giving him a nice +16 ATK.

His force is simple. He has 4 fixed FPs, which is fine. Qui-Gon has Jedi mind trick, which i have never been fond of, but as a commander in back of the troops, it can be worth taking a couple risks to try it. Finally force push one is also handy. All of these small pushes running around are great ways to frustrate your opponent trying to get multiple attacks off with his Jedi. It is only 10 DAM and one square back, but when it robs your opponent of extra attacks, it can be very frustrating. The downside is you have to watch out for disruption. Running into disruption will really hurt his squads as your ally attacks drop below 10.

The fun to this is that you can use Qui-Gon to use some of the weaker Jedi from the beginning of the game a bit better attack. The fact that it is allied characters means old characters like Ki-Adi Mundi are now an offensive threat with a nice CE.

100pts: The +4 ATK isnt enough for this format.

150pts: It really isnt enough here either, but the fact it has no range and is in a faction like the republic means you can get some nice builds, but it will still be more for fun games.

200pts: Here he becomes pretty good as you can finally run Jedi swarms and have a chance to hit something. His cheap cost and the generally cheap cost of the allies he is going to boost, means you can get quite a few Jedi into the team.
Josh Qui-Gon Jinn, Jedi Trainer (17/40, Rare—Jedi Academy; HP 90, DEF 19, ATT 12, DAM 20, DEP 24)             

            For only 24 points, the Republic is getting a pretty interesting Jedi commander piece. His Commander Effect is amazingly powerful and deceptively simple. Characters with a Force rating in your squad with an attack value of 10 or less gain a +4 bonus to attack. While that doesn’t seem that impressive, just think about some of the combos that Qui-Gon, Jedi Trainer can do. One of the more interesting people that can benefit from this is Anakin Skywalker on STAP. As the center point of the Yobuck Rush, the AniSTAP has always suffered pretty badly from that weak +7 attack bonus. If you can afford the 24 points to bring in Qui-Gon, Jedi Trainer, the AniSTAP can become a lot more effective while using Twin Attack along side his Strafe Attack.             

            As a stand-alone piece, Qui-Gon, Jedi Trainer isn’t really that bad of a piece for 24 points. His 90HP is pretty good since it means that your opponent will have to use one more attack, whether he’s doing 20 or 30 points of damage in a shot to bring him down and a defense score of 19 is also pretty beefy. With Double Attack, he’s a decent fighter and if you can get him to square off against only one adjacent enemy and keeping it relatively isolated from the rest of your opponent’s squad, Ataru Style comes into play, raising him to a +16 to hit.             

            Finally, his Force powers are pretty standard for Qui-Gon. Jedi Mind Trick can be pretty handy if Qui-Gon gets trapped by a nasty piece. If Jedi Mind Trick works, Qui-Gon can pull himself back without having to worry about trigger attacks of opportunity. But if you just want to break a nasty Double or Triple Attack piece, just use his Force Push 1. While it only does 10 points of damage, what’s nice about it is that it still moves the target one square. If you can knock a character like Darth Bane or Vader, Jedi Hunter out of position for their nasty Triple Attacks, that can still be really annoying.             

            Qui-Gon Jinn, Jedi Trainer is a very nice benefit for Republic Force-user squads and is overall a very well-balanced piece for what you’re paying. 

100 POINTS:  Here, depending on what you’re running, he might actually have a place. For 24 points he’s a decent support piece but is still strong enough that he can fight effectively. The key will be finding enough decent pieces that can benefit from his commander effect at this level. Though it might be a little hard to build around the commander effect at this level, he’s a decent enough piece that he will make a nice addition to the Republic squads at this level. SCORE: 3 

200 POINTS: At this level, Qui-Gon, Jedi Trainer is going to be worth his weight in gold. With a grand total of 24 piece that can benefit from his commander effect, you’ve got a lot of really interesting options to pair him with to make a surprisingly nasty low-level Force user squad. SCORE: 3.5


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