Sith Dragon |
Qui-Gon Jinn,
Jedi Trainer (Republic)
Cost: 24
HP: 90
DEF: 19
ATK: 12
DAM: 20
Double Attack; Ataru Style
Force 4
Force Push 1, Jedi Mind Trick
CE: Allied characters with a force rating and a
printed ATK of 10 or less gain +4 ATK.
This new Qui-Gon is a character i really like. He
brings a nice boost to the smaller Jedi. First off
at 24pts, he leaves lots of room for followers,
unlike more expensive commanders. For the cost his
stats are really good. They are stats that are
usually found on Jedi 5-10 pts more. Double attack
is standard, but he also has Ataru Style. I like
this on him. Ataru is hard to pull off as it is too
easy for your opponent to bring up another fig and
take it away. Being a commander means you are not
going to send him up early, so it should be easier
to use, giving him a nice +16 ATK.
His force is simple. He has 4 fixed FPs, which is
fine. Qui-Gon has Jedi mind trick, which i have
never been fond of, but as a commander in back of
the troops, it can be worth taking a couple risks to
try it. Finally force push one is also handy. All of
these small pushes running around are great ways to
frustrate your opponent trying to get multiple
attacks off with his Jedi. It is only 10 DAM and one
square back, but when it robs your opponent of extra
attacks, it can be very frustrating. The downside is
you have to watch out for disruption. Running into
disruption will really hurt his squads as your ally
attacks drop below 10.
The fun to this is that you can use Qui-Gon to use
some of the weaker Jedi from the beginning of the
game a bit better attack. The fact that it is allied
characters means old characters like Ki-Adi Mundi
are now an offensive threat with a nice CE.
100pts: The +4 ATK isnt enough for this format.
150pts: It really isnt enough here either, but the
fact it has no range and is in a faction like the
republic means you can get some nice builds, but it
will still be more for fun games.
200pts: Here he becomes pretty good as you can
finally run Jedi swarms and have a chance to hit
something. His cheap cost and the generally cheap
cost of the allies he is going to boost, means you
can get quite a few Jedi into the team. |
Josh |
Qui-Gon
Jinn, Jedi Trainer (17/40, Rare—Jedi Academy;
HP 90, DEF 19, ATT 12, DAM 20, DEP 24)
For only 24
points, the Republic is getting a pretty interesting
Jedi commander piece. His Commander Effect is
amazingly powerful and deceptively simple.
Characters with a Force rating in your squad with an
attack value of 10 or less gain a +4 bonus to
attack. While that doesn’t seem that impressive,
just think about some of the combos that Qui-Gon,
Jedi Trainer can do. One of the more interesting
people that can benefit from this is Anakin
Skywalker on STAP. As the center point of the Yobuck
Rush, the AniSTAP has always suffered pretty badly
from that weak +7 attack bonus. If you can afford
the 24 points to bring in Qui-Gon, Jedi Trainer, the
AniSTAP can become a lot more effective while using
Twin Attack along side his Strafe Attack.
As a stand-alone piece, Qui-Gon, Jedi Trainer isn’t
really that bad of a piece for 24 points. His 90HP
is pretty good since it means that your opponent
will have to use one more attack, whether he’s doing
20 or 30 points of damage in a shot to bring him
down and a defense score of 19 is also pretty beefy.
With Double Attack, he’s a decent fighter and
if you can get him to square off against only one
adjacent enemy and keeping it relatively isolated
from the rest of your opponent’s squad, Ataru
Style comes into play, raising him to a +16 to
hit.
Finally, his Force powers are pretty standard for
Qui-Gon. Jedi Mind Trick can be pretty handy
if Qui-Gon gets trapped by a nasty piece. If Jedi
Mind Trick works, Qui-Gon can pull himself back
without having to worry about trigger attacks of
opportunity. But if you just want to break a nasty
Double or Triple Attack piece,
just use his Force Push 1. While it only does
10 points of damage, what’s nice about it is that it
still moves the target one square. If you can knock
a character like Darth Bane or Vader, Jedi Hunter
out of position for their nasty Triple Attacks,
that can still be really annoying.
Qui-Gon Jinn, Jedi Trainer is a very nice benefit
for Republic Force-user squads and is overall a very
well-balanced piece for what you’re paying.
100 POINTS:
Here, depending on what you’re running, he might
actually have a place. For 24 points he’s a decent
support piece but is still strong enough that he can
fight effectively. The key will be finding enough
decent pieces that can benefit from his commander
effect at this level. Though it might be a little
hard to build around the commander effect at this
level, he’s a decent enough piece that he will make
a nice addition to the Republic squads at this
level. SCORE: 3
200 POINTS:
At this level, Qui-Gon, Jedi Trainer is going to be
worth his weight in gold. With a grand total of 24
piece that can benefit from his commander effect,
you’ve got a lot of really interesting options to
pair him with to make a surprisingly nasty low-level
Force user squad. SCORE: 3.5 |