Today's #7 isn't a bad character, but i really
didnt feel he merited the top 10 on my list. then
again i haven't been one to play Sep droids since
the Universe days. For 20pts you get really solid
stats. His CE of twin to followers is pretty good,
due mostly to the introduction of the mouse droid.
Without the mouse droid, this guy would be about
worthless. Any droid or living follower can gain the
twin, so if i used him it would be more for the CE
on living characters than droids, but at the same
time i would probably play Grievous for the uber
boost unless to droids. That is unless you need to
make room for a different build/gimmick. Loathsome
is a solid gift to the much maligned Separatists,
but i just didn't feel he was overly good. These
bottom few slots always have so many figs vying for
spots that it is hard to weed through them all.
Whorm's biggest weakness may simply be his faction,
but then again, where else would you want to be to
affect droids? A solid piece.
Josh
General Whorm Loathsom (11/40, Very Rare—Galaxy at War; HP70, DEF17, ATT11, DAM10, DEP20)
For me, this one is a bit of a head scratcher.
He’s an all-right piece since his
Commander
Effect grants all characters within six squares
(including
Droids) Twin Attack, but at the same time that’s quite literally all he
does. His stats are pretty beefy for his cost but
they apparently come at the price of having no other
special abilities aside from being
Unique.
Don’t get me wrong, he’s an all right piece but at
the same time he just doesn’t really do all that
much. I like that the Separatists are starting to
get some good commanders for living pieces but at
the same time, this piece just seems a little
underwhelming to me.
100 POINTS: Here, you really can’t run commanders
at all. You just don’t have enough room for any good
synergy. SCORE: 1
200 POINTS: At this level, you can bring in a lot
of pieces to benefit from his
Commander
Effect. That means he can really help followers
like any version of Count Dooku/Darth Tyranus but at
the same time, you’re still going to have to wed the
pieces you want him to help to him since he’s still
restricted by the “within six” limitation. SCORE:
3.5
Darth Mauler
The Separatists have long been split in two. There have been the living
Seps that have been very hard to make playable, and
the droids, who now have become a fairly deadly
group (In large part due to GGDAC). Now one mini has
dared make the living playable. Enter #7 on our top
10: General Whorm Loathsom.
Whorm is a very simple character. He leads,
and is good at it. His Commander Effect gives Twin
Attack to followers, including but not limited to
droids. While the droids could already get Twin from
GGDAC, the living side has received a huge bonus.
Durge, JH can now hit for 180 damage at 17 attack.
Maul, COTS can hit for 80 while moving or 240 when
standing still at 13 (now if only we could boost
that attack value, but that’s a wish for another
set). Dooku, LotDS now has another way to deal large
amounts of pain with.
Since his CE includes Droids, that side of
the equation should also be considered. While GGDAC
also grants Twin, this General is cheaper and can be
used with Grievous, Scourge of the Jedi. While
that’s 83 points, the two are quite the deadly
combination.
There is one major flaw in Whorm: His CE is limited to six squares.
Luckily, the Mouse Droid can deal with this problem.
Still, though, it will make it a little harder to
plan those Lightsaber Assaults. Also, he is not
ranked higher because the characters he improves are
being boosted into playability, not into outright
uberness.
Costing only 20 points, Whorm is a must in
any Living Seps squad. It is easy to see why he is
one of the top minis of 2009.
RoqueSaber
General Whorm Loathsom
Cost: 20
HP: 70
Def: 17
Att: 11
Dmg: 10
Special Abilities:
Unique
Commander Effect:
Droids are subject to this effect: Followers within
6 squares gain Twin Attack.
Up to #7 today with General Whorm Loathsom (very
creative name, Lucas Animation team). Whorm was
actually #2 on my list, dunno how he dropped this
low, but oh well! Whorm is a cheap 20 points
commander with average stats all around. No SA’s to
speak of.
The only
reason to play Whorm is for his CE, and it’s easy to
see why. Followers (including Droids!) within 6 gain
Twin. This is an absolutely game changing effect.
This is the piece that Sep players have
been waiting for, the one who
effectively combines living and droid Seps. Because
his CE applies to living and droids alike, Whorm
works well with just about anybody. Mousies can
extend his CE, so no worries there.
Some of the most beastly combos I’ve come across
include:
Darth Maul, Champion of the Sith with 8 attacks.
Durge, Jedi Hunter with 6 attacks
Boba Fett, Mercenary with 4 attacks
Take advantage of multiple attacking Fringe pieces,
there’s a lot that become terrors with Twin Attack.
Whorm also breathes life into many previously
outdated pieces (Aurra CS resumes her reign of
terror) with an extra attack. Whorm is so infinitely
useful, it’s hard to not like him (Ok, besides the
name, that is).
100: 4/5 Here he actually can be quite useful.
Instead of throwing 57 points into GGDAC, you can
use cheapo Whorm to give your droids the same effect
minus the stat boost. B3’s with Whorm can be a nasty
way to gun down beatsticks.
150/200: 5/5 If you’re running Seps, you can pretty
much afford to run Whorm. He’s so cheap for what he
does, it’s hard not to find a place for him, whether
that is with the living, droids, or a mixture of
both.