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Pojo's Star Wars
Minis
Play Options
5.02.06
By jhernandez
I grew up playing RPG’s
… West End game’s Star Wars included. Today, I try to find
time between my day-job and freelancing to game with my son
and his friends and a few of my friends as well. Over the
course of playing Star Wars minis, we’ve come up with
options and house rules derived form the d20 rules (and from
our own testing) just to make the simplicity of the minis
game more interesting. Like the special conditions set in
the published mission books, these options have broadened
our gaming experience.
Everyone has their set of house-rules … some that work and
some that throw the game completely off-balance. In this
series of articles, I’d like to share some options that my
gaming group has come up with and encourage other players to
provide feedback and perhaps share their “house-rules.”
Some of the more popular house-rules I’ve noticed cover the
following:
• elevation
• range
• terrain
• custom characters and maps
Some of the options presented in this series will be
supported by reference images and printable game materials.
Play Options 1.0: Modular Maps & Starting Zones
By Vornargith
Game format: Casual Play
Supporting Files: 3 PDFs … Base
Panels (Deck & Grass) / Cargo
Tiles / Starting Zones
For a miniatures game, the map is arguably the one element
that can keep the game interesting. Besides new figures,
players want to play on a field that changes. Playing on the
same map over and over gets boring, and even a selection of
3-4 maps eventually becomes repetitive.
Modular Maps
Start every skirmish with a blank map made of base panels.
The PDF below contains two base panels that can be
reproduced and mounted on foam board. 6 panels can be placed
side-by-side to form a full map (minus 3 inches because of
the trimming).
Take the maps that came with the miniatures and cut out each
room and prominent feature, or you can create your own
pieces as I have. The web is also a good source for custom
maps that can be sliced into sections. The sections should
be small enough to fit in one panel (within 10” x 16”) and
should also be mounted on foam board or poster board with a
spray adhesive. Black foam board or matting board has worked
best for me and spray adhesive prevents warping.
Before setting up the miniatures, players take turns
selecting map sections. The player with the highest
initiative chooses first. After selecting the sections, the
player with the lowest initiative places one of his sections
on the base map. Each players takes turns placing sections
until the map is filled out. The sections cannot overlap
each other, but can overlap the base panels of the blank
map.
The number of sections to fill out the base map is up to the
group, and other smaller pieces like low objects and small
obstacles (pillars, statues, etc…) can be thrown into the
selection. Include in this article is another PDF of some
cargo tiles that can be used on the base map. If there is a
good response to this article, more custom sections and
objects will be made available.
Starting Zones
In casual skirmish play, players often argue about starting
points – where to start and how an opponent’s army of 20
figures can’t possibly fit in the given space. To prevent
this, players need a visual representation that obviously
designates their starting point.
Print out the starting zones (in the downloadable PDF file)
on transparencies and cut out the grid patterns. Place the
transparent grids over the map to clearly mark a each
player’s starting zone. There are two types of starting
zones. The edge zone is place long side to the edge of the
map, and the area zone grid is place within a designated
part of the map.
Miniatures can only be set within the starting zone
designated by the transparency. Excess characters can be set
on the following round only after characters have left the
starting zone and cleared a space on the transparency.
Reinforcements and back-up also start off in the starting
zone area.
Casual play is probably the best way to experience Star Wars
miniatures, and because the rules are a condensed version of
the d20 game – there are many options that players can
experiment with to enhance their skirmishes. Game on!
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