Strength in Unity
– #MP20-EN247
If you Ritual or Fusion Summon using “Blue-Eyes White Dragon” or “Dark Magician”: You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of “Strength in Unity” once per turn.
Date Reviewed:
November 10th, 2020
Rating:
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of Lullaby Hello Pojo Fans, Strength in Unity lacks strength. Archetype-specific for Blue-Eyes and Dark Magician like almost all the cards this week, being a Continuous Spell isn’t the best. Banish off a Fusion or Ritual using Blue-Eyes or Dark Magician is decent, but you have to use that monster within the Fusion or Ritual Summon, restricting at least for Rituals the monsters you use for the summon. Strength in Unity can pay for itself if you send it to the grave, likely adding your Normal Monster target to your hand, but you can cycle it back to the deck if you needing another copy in the deck or something like Blue-Eyes Ultimate Dragon back into the Extra Deck. There’s easier ways to banish a monster than depending on this card. You are likely to use Blue-Eyes or Dark Magician within their deck to Fusion or Ritual Summon, but typically their decks have other cards that would eat up this cards deck slot(s). There are better cards within each archetype to search rather than this card as well. Strength in Unity could’ve been a Normal Spell with a banish in the grave effect, or given you its second effect when it hits the grave in any fashion, not only by you sending it there. If you Ritual or Fusion Summon using “Blue-Eyes White Dragon” or “Dark Magician”: You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of “Strength in Unity” once per turn. Advanced-2/5 Art-4/5 Until Next Time |
Crunch$G Now we go from a card that was highly implied to be for Dark Magician and Blue-Eyes (seriously, Blue-Eyes was on the art) to a card that literally tells you it’s for Dark Magician and Blue-Eyes: Strength in Unity. Strength in Unity is a Continuous Spell that lets you target and banish an opponent’s card from their field or graveyard if you Fusion or Ritual Summon any Monster using Blue-Eyes White Dragon or Dark Magician as material. It listing Dark Magician means Dark Magical Circle and Magician’s Rod at least and Blue-Eyes White Dragon mentioned means Bingo Machine, Go! but the problems are that Dark Magician does the banishing well enough already with Dark Magical Circle and Blue-Eyes isn’t going to Fusion Summon often while their Ritual build is a different gimmick that is mainly casual, but overall a fun strategy. It’s a fine effect, but kinda unnecessary in Dark Magician and not all that often usable in Blue-Eyes. The second effect is more likely usable where you can send this to the graveyard to take a Level 7 or higher Normal Monster in your graveyard and either add it to the hand or shuffle it into the Deck. You’re likely adding it to the hand, meaning Magician’s Navigation becomes live for Dark Magician and Blue-Eyes Alternative White Dragon is live for Blue-Eyes. There’s just other, arguably better ways to get those cards to your hand in the Deck already. It’s another option, but isn’t the best option considering the first effect already either unnecessary or niche for the two Decks it’s meant for. 1 is fine for Dark Magician maybe since it’s searchable and you might be using The Eye of Timaeus and Blue-Eyes Chaos MAX builds won’t hurt with 1 either, it just not overly good. Advanced Rating: 2/5 Art: 5/5 Dragon Master Knight retrain when? |
Alex Searcy As opposed to United We Stand, here comes Strength in Unity. This is fairly ironic as nothing about this card involves strength whatsoever. It’s support for Ritual and Fusions as long as Dark Magician or BEWD is involved. Which is fine. Ritual/Fusion support is almost always appreciated. However, this card doesn’t do very much. Said Ritual involving one of the two simply lets you remove a card from your opponent’s Graveyard from play. Which isn’t bad, it’s just, a lot of effort to go through just for a removal when countless cards can do it easier, without having to Special Summon from your Extra Deck. You also can send this face-up from the Field to Target and add a Level 7 or higher Normal Monster from your Grave to your Hand or shuffled back into your Deck. Again, this is something, but hardly a worthwhile effect. These Normals, as we all know by now, need to be Special Summoned from somewhere, not cycled. It can combo to make these things a little better with numerous other BEWD/DM support cards, but it shouldn’t have to. Rating: 1.5/5 Art: 4.5/5 Dark/Shadow Dragon Master Knight? |
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