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Succumbing-Song Morganite – Yu-Gi-Oh! Card of the Day

Succumbing-Song Morganite
Succumbing-Song Morganite

Succumbing-Song Morganite – #ROTA-EN065

For the rest of this Duel, apply the following effects.
● You cannot activate monster effects in the hand.
● Monsters you control can make up to 2 attacks on monsters during each Battle Phase.
● If your monster battles an opponent’s monster, any battle damage it inflicts to your opponent is doubled.
You can banish this card from your GY; add 1 “Morganite” card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.

Date Reviewed:  October 16th, 2024

Rating: 2.93

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Succumbing-Song Morganite is the second of the Morganite Spell family…I guess…not much of a family, there’s just two.

Something that hates Hand Traps, Succumbing-Song allows you to trade using any monster effect from the hand (Hand Traps mostly) for being able to make two attacks on monsters during each Battle Phase with each monster you control, and doubles your battle damage with a monster that you battle. This is supposed to be played in pairs with the first one of the two: Time-Tearing Morganite, which doubles your draws in the Draw Phase for the rest of the game and doubles the Normal Summons you can make each turn. Play one, banish it to search another copy or the other.

In comparison, I like the first one (Time-Tearing) better. Getting double the draws in the Draw Phase and double the Normal Summons is far more applicable than doubling the attacks your monsters can make on monsters in the Battle Phase. If your opponent has a wall that won’t go down and you have something that pierces then sure, that works, but otherwise you are just using your biggest monster(s) to clear out so others can direct attack. The damage doubling isn’t the best either as most players don’t care about their LP as long as they are able to activate their cards. The ideal situation is to get to this using one of the Triple Tactics cards on the first turn of the game and go from there, but that isn’t always the case. Decks that can OTK don’t need something like this to help them, and other decks/Archetypes would use Time-Tearing to get double the draws in the Draw Phase and double the Normal Summons each turn.

Not as good as the first one, but at least it has the same mechanics and they can search themselves and each other…though you have to put a card on the bottom of your Deck from your hand in exchange for this search. If you could double attack with each monster regardless of monsters on the field then we would be talking, but there has to be monsters on the field for your monsters to make double attacks. Damage only truly matters currently for Tenpai and they don’t need this. If players are playing Time-Tearing Morganite and ways to search it, then this is needed even as just a more direct way to get to that card.

Advanced- 2.5/5     Art- 3/5

Until Next Time,
KingofLullaby



Crunch$G

The week is full of seconds as we also have a new Morganite to go into stun strategies: Succumbing-Song Morganite.

Succumbing-Song Morganite is a Normal Spell that you can activate to apply the following effects for the rest of the Duel. First, you can no longer use monster effects from the hand, which is the same as Time-Tearing. Monsters you control can make up to 2 attacks on monsters during each Battle Phase, so gives your monsters more power to clear an opponent’s board. Finally, if your monster battles an opponent’s monster, you double the damage they’ll take. Mainly, this is good for stun strategies that might struggle to do a lot of damage in a timely manner, so playing this can help speed up the process, especially if you’re relying on something like Fossil Dyna equipped with Moon Mirror Shield. This also has a graveyard effect to banish itself to search for a Morganite card from the Deck, then you place a card from the hand to the bottom of the Deck. It’s more copies of Time-Tearing Morganite, but you got to put a card back so you aren’t plussing off of this. If you’ve already activated this, then you won’t care to activate Time-Tearing Morganite to draw through the Deck faster since you’ll already be under the same restriction as this card that Time-Tearing also has. It’s fine for stun, mainly to search Time-Tearing Morgante. You can probably get extra damage in with this after activating it, which should help speed up the process for something as slow as stun. You don’t benefit from having more than 1 of these in a Deck like Time-Tearing, so you only need 1, but it’s an alright card.

Advanced Rating: 3.25/5

Art: 3.5/5 Time-Tearing Morganite’s art, but red basically.



Mighty
Vee

Konami figured that people liked Time-Tearing Morganite so much, they decided to print Morganite 2! Succumbing-Song Morganite is today’s card, the second and currently only other member of the Morganite mini-archetype. It’s a Normal Spell that applies three effects after activation. First, like TT Morganite, it’ll lock you out of monster effects from the hand for the rest of the duel, so in addition to losing out on most Hand Traps, you’ll lose access to many monster extenders and searchers as well. Second, all of your monsters can make two attacks on monsters during each Battle Phase. That goes in tandem with the final effect, which doubles the battle damage when your monsters destroy an opponent’s monster by battle. Yes, for the low price of losing your hand effects, you can make your monsters OTK gods! Sarcasm aside, SS Morganite is absolutely meant to complement TT Morganite, which has a much more impactful effect for the decks that can use it. The pairing is even more obvious with SS Morganite’s other effect, which lets you banish it from your Graveyard to search any Morganite card (including itself, if you’re crazy enough to do that) then place a card from your hand to the bottom of the deck. This makes SS Morganite effectively another 6 copies of TT Morganite– 3 from itself, and another 3 from Foolish Burial Goods. The battle effects really aren’t anything special, but if you’re running a slower deck that can use TT Morganite, like Runick Stun or Paleo, you’ll appreciate the greater accessibility. 

+Allows greater access to Time-Tearing Morganite
+Enables faster OTKs 
-Locks you out of monster effects from the hand, killing many decks and losing out on Hand Traps
-Duplicates are almost useless

Advanced: 3/5
Art: 3.5/5 Looks like whoever got their hands on the original Morganite is paying the piper. Think they’ll be back as a zombie in the next Morganite card?


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