Swordsoul Supreme Soverign - Chengying
Swordsoul Supreme Soverign – Chengying

Swordsoul Supreme Soverign – Chengying – #BODE-EN042

1 Tuner + 1+ non-Tuner monsters – For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent’s field and GY. You can only use this effect of “Swordsoul Supreme Sovereign – Chengying” once per turn.

Date Reviewed:  February 25th, 2022

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Swordsoul Supreme Soverign – Chengying is the other Level 10 Synchro Swordsoul monster.

Generic materials for a 3000/3000 Synchro is pretty good. Typically for higher ATK on anything higher than a Level 8 Synchro has archetype-specific monsters needed or requires more than one-and-one. Minimal ATK/DEF gain for every banished card early, but can grow much bigger with Chengying using its other effects. The ATK/DEF loss for the opponent, even at its smallest can ensure Chengying is the strongest ATK monster on the field.

Banish any card from your grave to prevent Chengying being destroyed by a card effect is far from a 1-for-1, and adds to the first effect of Chengying, and then can trigger the second effect. Banishing a card on the opponent’s field and grave in response to a card being banished each turn is broken. Your opponent can’t try to destroy Chengying with a card effect because you will banish to prevent that, then banish a card on their field and in their grave, all the while pumping up Chengying and dropping the opponent’s monsters ATK/DEF. Banishing avoids most protections monsters have and prevent advantage off destruction. Chengying is one of the cards to help trigger the banish effects the Spell/Trap cards in the archetype have, but while that is good you want other monsters or Tokens on the field to modulate their levels when you do that.

Chengying something that can be used in a banish deck as well as Wyrm-based and Swordsoul. It is strong, easy to summon, and as long as you can supply it with cards in the grave to banish you will be banishing your opponent’s cards and preventing Chengying from being destroyed by a card effect. It is the boss of the Swordsoul archetype.

Advanced-4/5     Art-4/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

The week comes to an end for Swordsoul with their ultimate boss monster: Swordsoul Supreme Sovereign – Chengying.

Chengying is a Level 10 WATER Wyrm Synchro with 3000 ATK and DEF. A very strong ATK and DEF stat no matter what, WATER and Wyrm are still great. Any Tuner and non-Tuner(s) summons this, so completely generic. This card gains 100 ATK and DEF for each card banished, so this should be able to get a decent little boost, and alongside that your opponent’s monsters lose 100 ATK and DEF for each banished card, ensuring you’re running over their board. Second effect lets you banish a card from the grave instead if this would of been destroyed by card effect, giving the card some pretty solid protection, espeically considering it protects from your own effects if you want to trigger something like Swordsoul Blackout. Final effect triggers when a card(s) is banished, bar during the Damage Step, letting you banish a card your opponent controls and in their graveyard (yes, it has to be both at the same time). So for protecting itself, you also get to trigger the removal effect this card has considering it does banish to protect. There’s several other banishing cards you can also use to trigger this to take care of two of the opponent’s cards at once. Hard once per turn only on the last effect, mainly cause it could trigger itself over and over with how it’s worded. Chengying overall is a good boss for the Swordsoul archetype. You’re more than likely going into Baronne de Fleur first and foremost 9 times out of 10, but there are instances when you want to summon this (like with the Tenyi engine locking you to Wyrms) and it also can come up in later turns if you already got the Baronne on field. Overall another good Synchro for the archetype.

Advanced Rating: 3.5/5

Art: 5/5 The appearance of this guy just makes you tell he’s the boss of this archetype.


Mighty Vee
Mighty
Vee

We finish the week with Swordsoul’s formal boss monster, Swordsoul Supreme Sovereign – Chengying, a level 10 WATER wyrm synchro monster with noticeably generic requirements, so any tuner and non-tuner adding up to level 10 can make it. Being level 10, it’s easily summoned by Swordsoul Strategist Longyuan or, in a pinch, level modulating Taia or Mo Ye along with their token (this won’t happen very often, so stick to Longyuan). Having 3000 attack and defense is a solid stat spread for a level 10 synchro, and it loses nothing from being summoned in defense for protection against the increasingly popular Lightning Storm.

For each banished card, Chengying gains 100 attack and defense while also dropping the stats of your opponent’s monsters by 100, making the boost effectively 200 for each card. While 3000 alone is already respectable (and will usually be where Chengying is stuck at unless you perform the longer Swordsoul combos), it can reach sky-high numbers with various Pot spells and as the duel goes on, especially considering its other effects. If Chengying would be destroyed by a card effect, you can banish a card from your graveyard instead. This will rarely let you combo off of Swordsoul spells and traps since your opponent will likely be trying to destroy it on their turn, but it is not once per turn, so as long as you have banish fodder, Chengying is virtually indestructible, getting stronger stronger each time. This leads into Chengying’s last effect, which is thankfully a hard once per turn; if a card is banished by any means (either by you or your opponent), you can banish one card each from your opponent’s field and graveyard. Once again, this effect further increases Chengying’s stats, but it also functions as disruption, banishing your opponent’s combo pieces. The only downside is a smart opponent will be able to maneuver past this effect on their turn, as Chengying cannot proactively trigger its own effect, though depending on their deck your opponent might have no choice but to trigger it themselves if they need to banish cards for their combos. Chengying is a fantastic monster, though it does face competition with Baronne de Fleur, particularly on turn 1. You’ll definitely want to run both, but which level 10 you summon will depend on your matchup and judgment.

Advanced: 3.75/5

Art: 4.5/5 He might be an old coot, but Chengying is a radical old coot. Really cool pose too.


Dark Paladin's Avatar
Alex
Searcy

*Sighs* Starts week on time-ends up late for Friday…but Swordsoul Supreme Sovereign-Chengying is a Level 10, Water/Wyrm Synchro to end the week.  3000 atk (and def) is superb, as is generic Synchro Summoning requirements at 1 Tuner and 1 or more non-Tuners.  Keeping in part with what we’ve looked at this week, a removal Effect is first, where each card removed adds atk/def x100 to itself and removes the same amount x100 from your opponent’s Monsters per card removed.  And that includes both players, so this could actually be quite a substantial increase (say being 1000 or more at times, and a matched loss to the opponent on stats).  Immunity to Card Effect destruction by removing a card (any card) from play is also crazy good, especially when you can change atk/def with it as shown prior.  Finally, when a card is removed from play outside the Damage Step, and by either player, from anywhere, you get the option to remove a card of your opponent’s from their Field and Grave.  So it’s a quick, powerful, remove crazy card that only gets better for it, and even has some protection to feed its own Effect.  You won’t ALWAYS have a card to remove for protection, and that’s probably when this card falls.  With a 3000 atk only growing, it’s not likely going down in Battle.

Rating:  3.75/5

Art:  5/5 still to close the week, this one is definitely one of, if not, my favorites for the week


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