Tempt With Bunnies
Tempt With Bunnies

Tempt With Bunnies – Bloomburrow

Date Reviewed:  Sept. 13, 2024

Ratings:
Constructed: 1.83
Casual: 4.50
Limited: N/A
Multiplayer: 4.00
Commander [EDH]: 4.00

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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This card seems very relevant for the Bloomburrow release cycle in general, where some game stores near me announced that they experienced record-breaking prerelease attendance. Wizards of the Coast spent years trying to draw players in with rare dual lands, unrelatable Pro Tour coverage, and edgy web stories. Apparently, what people actually wanted was bunnies.

I suspect that will often hold true in Commander, too. Tempting offer is an interesting mechanic – if you just look at the text, it looks like it’s about creating complex game states. In practice, it often interacts with Commander’s reality of table talk and politics, where the actual content of the offer can be more than just what’s written on the card, and you can shore up the table’s overall resilience to a single dominating player. That’s especially true with Tempt with Bunnies – extra cards and extra random tokens are generally useful in many strategies. For other kinds of formats, it might be a little more limited, since it comes from a Commander deck and is thus starting off only legal in Legacy as far as tournaments go. But there might be a role for it in the right kind of cube, and not just Commander cubes – you’ll note that its caster generally comes out ahead in 1v1, even if the opponent accepts the offer. And besides, who doesn’t need more bunnies in their deck?

Constructed: 1.5
Casual: 4
Limited: N/A
Multiplayer: 4
Commander [EDH]: 4


 James H. 

  

Tempting offer is always an interesting mechanic, because it allows for you to play politics. The spell’s baseline is a 1/1 attached to a cantrip…but anyone who wants one can take one, in exchange for giving you another 1/1 and a card. While opponents taking the offer seems unlikely, this is playable enough in a pinch as a cantrip attached to a 1/1 with beneficial, and you should look at it as such.

Constructed: 2.25 (too slow for Legact, since this is a Commander subset card)
Casual: 5
Limited: 3.75
Multiplayer: 4
Commander [EDH]: 4 


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