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The Arrival Cyberse @Ignister – Yu-Gi-Oh! Review

The Arrival Cyberse @Ignister
The Arrival Cyberse @Ignister

The Arrival Cyberse @Ignister
– #ETCO-EN050

3+ monsters with different Attributes
You can only control 1 “The Arrival Cyberse @Ignister”. The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards’ effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 “@Ignister Token” (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.

Date Reviewed: 
July 17th, 2020

Rating: 3.88

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


Crunch$G

The week ends off with a true boss monster and the lone Link-6 in the game: The Arrival Cyberse @Ignister.

Arrival Cyberse is a Link-6 DARK Cyberse with 0 ATK and arrows pointing everywhere except the top diagonals. ATK will be established later, good Type and Attribute again, and arrows are as good as they can be considering Link-6 and above would have to give the opponent arrows. The summoning requirements are any 3+ monsters with different Attributes, making it generic while not being too generic considering what it does, and you’d likely use 3 monsters at least for this anyways, so no complaints about it not being 2+. The first effect states you can only control one of this, though more could be a “win more” move and it takes a lot of resources. Secondly, the original ATK of this card is equal to the number of monsters used as Link Material to summon this. This means it can be anywhere from 3000 to 6000 ATK. I imagine 4000 to 5000 would be what you see most often, but 3000 suffices. 6000 would be hard considering you’d need all 6 Attributes on field. Next up it’s unaffected by other card’s effects, making this scarier the more ATK it has. It’d be game winning typically to have that clause on something 3000 ATK or above, which Arrival Cyberse should always be if not summoned into a field with an already active Skill Drain. Lastly, it has a once per turn effect where you can target another monster on field and destroy it to let you summon an @Ignister Token (Cyberse/DARK/Level 1/ATK 0/DEF 0) to a zone it points to. Nice free monster removal against the opponent’s board while also generating more field presence for you. It’s not a Quick Effect, but that might be pushing the envelope considering how strong the rest of this card can be, even with the restriction on the summoning requirement. The Arrival Cyberse @Ignister feels like a game-winning card once you get it on board. Can get high ATK, unaffected by stuff, and gets rid of the opponent’s monsters while generating some for you to make more plays. The restriction with you needing different Attributes is probably the difference between this being good and near broken, as I could see every Deck playing it if it was purely generic. In its current form, it’s good for the only Link-6 we got.

Advanced Rating: 4/5

Art: 4.5/5 Does give somewhat of a final boss vibe, even if I’ve seen better in that category like Z-ARC from the last generation.


Alex
Searcy

A brute of a Link in The Arrival Cyberese @ Ignister closes the week.  This is a Link 6 (our only one) Dark/Cyberese, 0 attack (effect dependent) with arrows pointing to the four immediate directions and the bottom diagonals.  Link Summon is performed with 3+ Monsters with different attributes.  
Attack of this card is 1000x the differently Attributed Monsters used for Link Summon.  So 3000 is base, and 6000 is cap, difficult as it likely is to have and use all 6 Attributes.  It’s immune to other card effects.  Which is always great but it’s further incentive to invest more Monsters into it knowing it protects itself.  
Once a turn, you can Target and destroy another Monster on the Field, and if so, you get a Toke Special Summoned to a Zone this card points to.  You can Tribute the Tokens as you please.  Say for this effect, others, maybe Extra Deck plays.  
It’s a beast no doubt.  Unwieldy but powerful no doubt.  Some construction here is required to use but I feel too many Decks can be constructed successfully to utilize this card well.  
Rating:  3.75/5
 
Art:  4/5  The background sounds very trippy and I enjoy that a lot.  The body is cool too but not quite as enjoyable.  

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