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Pojo's The Spoils Card of
the Day
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Micromajig
Master
When this
card enters play, you may put 2 Micromajig
tokens into play.*OVERWORK*COST - Destroy 3
Micromajig tokens you control.*EFFECT - Search
your deck for a card and put it into your
hand.*(Treat Micromajig tokens as Gearsmith
character cards with 1 strength, 1 life, and 3
speed. When they leave play, remove them from
the game.)
Card
Ratings
Limited: 3.65
Constructed: 4.35
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.07.06 |
doc |
Continuing
Micromajig week, today we look at Micromajig Master.
Yesterday, I nearly raved about a 2-for-1 deal for a
cost of 2. Today, we go one better with a 3-fer.
For a cost of 3 with a paltry 2 threshold,
Micromajig Master gives you not one but two
Micromajig tokens. Granted, 1/1/3 isn’t near the top
of the heap when it comes to stats, but 3 Characters
off of one card for a cost of 3? You gotta love
that! Like the Maker, Micromajig Master gets his
tokens no matter how he enters play. Unlike the
Micromajig Maker and his li’l buddy, not even a
Flaming Barduse can take out the Master and his
entourage.
In addition to beginning what could become your
Micromajig army, you get the following extra
ability: “Destroy 3 Micromajig tokens you control to
search your deck for a card and put it into your
hand.” Losing 3 Characters for a tutor isn’t always
going to be a great idea, but with 8 or more
Characters who are available to attack, and an
eliminated/controlled defense, Strength in Numbers
will be aching to see play.
In limited, 3-fer is great. In a Micromajig or
weenie constructed deck, it could be a corner stone.
Limited: 3.75/5
Constructed: 4.25/5
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Knightmare
13 |
Micromajig
Master
Today we take a look at yesterdays cards big
brother. This could possibly be one of the coolest
little charectors in the
game. Again like so many cards in the spoils its not
overwhelming but it is VERY GOOD. For just 1 more
point than the M-Maker you get not one, not two, but
count em THREE charectors on the field.... and you
can do it turn one.
This card will be overlooked by people not play
majigs but it can and will save your butt in draft
and sealed, and in the right contructed deck it can
make for a early up-hill battle for your opponent.
So three 1/1/3s for 3 sounds pretty good right? I
mean they wouldnt make him any better am I correct?
WRONG.... this guy has *gasp* a built in
tutor....... Now you can only search for items
right? or maybe locations? Again your wrong. If you
use his ability and sac 3 majig tokens, you can
search your deck for ANY card and put it in your
hand....
All I can say is wow. Most people will think that 3
bodies is a tough cost, and those people are right,
but an effect like this doesnt have to be used all
the time to be good. Its for those situations where
you opponent is stalling and you think to youreself
"Man, if I only had (insert card here) I could win
this turn".
In short I really like this card and think that its
a wonderful example of what makes this game of ours
so incredible.
Draft 4 / 5
Sealed 3.5 / 5
Con- 4.5 / 5
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