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Pojo's The Spoils Card of
the Day
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Micromajig
Avalanche
COST - Pick a
value for X. Pay twice X.*EFFECT - Put X
Micromajig tokens into play.*(Treat Micromajig
tokens as Gearsmith character cards with 1
strength, 1 life, and 3 speed. When they leave
play, remove them from the game.)
Card
Ratings
Limited: 3.25
Constructed: 4.25
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.08.06 |
doc |
For our third
installment of Micromajig week, we revisit a 0 cost
Tactic, the rare Micromajig Avalanche.
While not as cost efficient as either Monday or
Tuesday’s cards, Micromajig Avalanche gives you the
opportunity to make as many Micromajig Tokens as you
can afford at a cost of 2 each. The only catch is,
in order to play Micromajig Avalanche, you must meet
a threshold of 4.
With a little resource manipulation either via cost
reducing effects or with resource acceleration (both
plentiful in Gearsmith), you could find yourself
with 4 or 5 or more instant Characters. With
Micromajigs, the more the merrier! And if you’re
going for a constructed deck Micromajig Army theme,
this will be your biggest one shot deal.
In limited, use it for as many chump blockers as you
can or maybe for Berserker Corps food.
Limited: 3.5/5
Constructed: 4/5
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Nimbly |
Hey Pojo
people. Sorry about yesterday. Got caught up with
school. Anyway, I just want to say…happy 18th for
me! Now I can buy scratch tickets!...Wait…
Micromajig Avalanche
Cost – 0
Aspect – 4 Elitism
Type – Tactic
Effect – Choose an X, and pay 2X. Put X Micromajig
Tokens into play?
OMG? This card is insane, especially if you play it
right. Pretty much, you get a lot of little weenies
for 2 times the amount of them you put into play.
Doesn’t sound too good? Recheck your spoils
rulebook, because the beauty is that late game, you
can get a hell of a lot of quick creatures that you
know you’ll need. Works really well with Warlord the
most, because not only does warlord have a bunch of
power ups, but also the man power to take down some
of those blockers that could take you down.
Personally, I'm trying to build stall w/ this
thing…it’s a pretty amazing stall tactic, once
again, if you can use it properly. Plus, micromajigs
give you the ability to get some quick token fodder
for your other cards, like Micromajig Master.
Sure, I know what you’re thinking. “But the card
costs 2 times the number of tokens you want…”. I
respond to this wholeheartedly… SO? The card really
strives to get you some creature advantage when you
really wanted, and in essence, that’s what you want.
I mean sure, one shriever or barduse or hidden
sniper or 2, and you’re tokens are done…but think
for a sec…doesn’t this really take the focus off
your other creatures if they go after these
things?...hmmm…
Constructed – Overall – 4.5/5 – If you really want
to use micromajigs, then you really don’t have a
better card than this. It does have other purposes
than this, but for the most part, it’s an amazing
card that truly may be one of the cards in this game
that takes skill to use.
Constructed – Elite Rage Stall – 5/5 – Think…You’ll
see it…
Limited – 4.5/5 – Creature Advantage = Game Winning…
Art – 3.5/5 – It’s almost as if Furby went on a
rampage…
That’s it for Micromajig Avalanche.
Any comments or questions? E-Mail nimbly@gmail.com
to chat.
Later Days…
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Knightmare
13 |
Micromajig
Avalanche
Today we review a card I sadly know all too well.
The MA is a late game "OH @*#&%" card. My brother
plays 3 of this guy in his deck and when I drop my
Hiest Planners, its always one of the first cards I
take out of his lineup.
OK first off it cost freaking nothing, a big FAT
ZERO, to play it, which is always nice. Its
threshold of 4 means that itll take a few turns in
dual proffession which isnt bad but in mono you can
drop this badboy turn 2 (though you probably would
never want to).
MA lets you pick a number, pay it twice, then summon
a 1 / 1/ 3 token into play for each 2 points you
payed....... pretty boss. My brother has already
dropped 12-20 tokens on me in a single turn thanks
to this jerk and a few costdown cards.
This card isnt hard to understand. You can use it to
make an army of weenies, or a huge defending wall of
gnats lol. You can use it to stall, to overwhelm, to
annoy...... lots of things.
I dont know what all you could use it for yet but
the possibities are endless. One thing I can tell
you though is that its quite frustrating to play GTA
and bring out 4 big bag charectors just to meet an
opponent who smuggly blocks everything you throw at
him with the army he just summoned with one freaking
card.
Draft 4.5 / 5
Sealed 3 / 5
Constructed 4.5 / 5
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