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Pojo's The Spoils Card of
the Day
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Ambiguity
Inhibitor
At the start
of your turn, you must put a card from your hand
on the bottom of your deck if you can. If you
do, draw a card.
Card
Ratings
Limited: 4.3
Constructed: 3.6
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.23.06 |
Scott
Gerhardt |
Ambiguity
Inhibitor:
I think this card is very, very good. In limited it
will cycle through some of the sluff in your deck to
find resources early or bombs late - it provides
card quality acceleration, which can force card
disadvantage on your opponent early. In constructed,
provided you have a way to avoid an early onslaught,
it gives you a way to win the mid-to-late game
simply by quality.
Constructed: 4
Limited: 4
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doc |
Happy
Thanksgiving!
Today we have the Rare Arcanist Item Ambiguity
Inhibitor.
For a cost of 2 with a threshold of 2, at the start
of each turn you must put a card from your hand on
the bottom of your deck and draw a replacement.
This card reminds me of an old song, The Gambler.
While on the surface you might be thinking “There’s
usually one card in my hand that’s serving no
purpose, so this card is great!”, on the other hand
there’s bound to be a time when you don’t want to
give up any cards you have in hand or the card you
drew for your Faction’s Develop Rule (if you chose
it). Keep that last part in mind… While this card is
in play, you’ll have 3 “At the start of your turn”
effects/rules to resolve, so you get to choose which
to do first and you do not have to declare in
advance.
Arcanist doesn’t have much draw power other than the
first card we reviewed for Pojo (Ashes of Zenobia),
so this card does fill that role to an extent. And
if you already have some Banker draw power working
for you, this adjunct makes it that much better by
giving you yet another option.
In limited (sealed) where not all of your cards will
be useful, this card will shine. In constructed it
will have its place in the right deck.
Limited: 4/5
Constructed: 3.5/5
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lgmk |
Ambiguity
Inhibitor
This Arcanist card seems to encourage a deck with
Banker. This with Beatrix Winterbottom will gain you
real card advantage instead of just cycling.
An interesting point is that many other games have
similar cards with one difference- those games let
you see the cards in your deck/draw the card before
you need to discard/place a card on the bottom of
your deck. Tenacious makes it more interesting.
Arcanists have plenty of cards designed to let you
view and arrange the top cards of your deck. But on
its own, this card doesn't give you any guarantee of
improvement.
Limited: 5/5 In a format where you have certain
cards that you really, really want to draw, it
sounds almost too good to be true.
Constructed: 3.5/5 Not as good as straight up
search, but it gives you a place to put resources
when you've met all your threshold. Still trying to
get this and Beatrix in the same deck.
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Knightmare
13 |
Ambiguity
inhibitor
Let me start off by saying I LOVE THIS CARD.
Arcanists thrive off causing chaos in the game.
Discard, bounce, control, there are lots of ways.
Sadly they dont really have many engines for gaining
field advantage, (long term anyway). Bounce is great
if you can back it up with discard. Arcanists
usually have a field presence in the form of thier
Covert creatures, but they wont be dealing much
battle damage so tricky removal is about the only
way to get rid of threats.
This card is still very chaotic in nature, but it
give arcanists a much needed speed engine, allowing
you to quickly shuffle through your deck searching
for peices of combos. Sadly this card is kinda hard
to find. Its one of the shortest printed rares ive
ever seen (in my area anyway). Out of 27 players
only one of us owns a single copy of this card.
It only cost 2, and has a good threshold. For that
low low cost you can once per turn, put a card from
your hand to the bottom of your deck in order to
draw a card. The effect is required so it can come
back to haunt you, but its not like you dont know
its comming. If a card is needed make sure you use
it before the end of your turn. With this card in
play and proper hand managment you will never have a
dead hand I promise you.
Sealed - 3 / 5
Draft- 3.5 / 5
CON- 3.5 / 5 (possibly 4.5 in the right deck)
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