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Pojo's The Spoils Card of
the Day
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Invent
COST - Pick a
value for X. Pay twice X.*EFFECT - Search your
deck for X-1 cards and put them into your hand.
Card
Ratings
Limited: 2.25
Constructed: 4
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.27.06 |
doc |
We end this
week with a third “free” card. The rare Gearsmith
Tactic Invent.
As mentioned in the review of Research Investment,
Invent was the second card in what was arguably the
greatest combo in Open Beta. As the king of
tutoring, Invent made many deck builders salivate.
In my opinion, the only thing greater than draw
power is the ability to dig for any card you want
from your draw pile. Invent gives you that power in
spades! While it will cost 4 to tutor for 1 card,
it’s only costs 2 more for every card above 1. “Pick
a value for X. Pay twice X. Search your deck for X-1
cards and put them into your hand.” With Gearsmith
cost reducing abilities, this can quickly and easily
become the key to any deck.
It has been ruled (and will be clarified in the
First Edition rules) that you can reduced the cost
of “X”. For example; Jo Ciendeilio’s “Research”
ability is to reduce the next numeric cost you pay
this turn by up to 3. You can use her ability, play
Invent, name X 8, pay 5 resources and tutor for 3
cards. Do you know how many cost reducing cards and
abilities there are within the Gearsmith trade?
Lots!
While its threshold of 3 will probably keep it from
being pure splash, it will temp many people to add
Gearsmith to every deck they can conceive.
In Limited, Invent will be handy. In Constructed, it
can be the key to victory!
Limited: 3.5/5
Constructed: 5/5
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lgmk |
Invent
Invent is the other part of the combo which was
considered to be one of the most powerful in the
game. You saw the other half last week in Research
Investment. Now that Research Investment's been
edited, the combo's just about dead. Now, that
doesn't mean that Invent's a bad card. Being able to
search your deck for any cards you like is a
powerful effect. I just don't think its worth paying
that much. If it wasn't for that -1 in the rules
text, I'd like the card a whole lot more. But seeing
as, in order for me to think it worth it, I'd need
to pay 8, I don't particularly like it. It's so much
easier to just draw cards. If you can support it in
Constructed, it has its uses though I prefer multi
use cards like Luteoderm Prototype.
Constructed: 3/5
Sealed: 1/5 (I'm serious here, I've never found real
use for it.)
Draft: 3.3/5 (Here, with the right deck, you're more
likely to go into the late game without power cards
but needing a very specific card or combination of
cards and have resources to spare)
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