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Pojo's The Spoils Card of the Day  
 

Ashes of Zenobia

ARCANIST ITEM
Ashes of Zenobia
R A R E
NULLIFY
COST – Pay 5.
EFFECT – Both players must put a character they
control into its owner’s hand.
UNIQUE ASHES OF ZENOBIA
At the start of your turn, draw a card.
Until Zenobia left the damn stove on. Again.

Card Ratings
Constructed: 3.75
Limited: 3.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 09.18.06

Scott
Gerhardt
Ashes of Zenobia

Ashes is one of those cornerstone cards for Arcanist. The ability to gain a free card draw is really rather sick. The ability to dual-bounce for 5 is even sicker. If you start thinking about bouncing a Quotidian Ejector back and forth, it can really get some good card advantage for you. There are other examples where this could be better than good, but I don’t want to spoil all the combos. It’s drawback is a mildly heavy cost of 7 on top of a quad Obsession cost, which can make it somewhat difficult to pull out in limited play. If the cards compliment it, though I think you would try to force it. In any environment, if they can’t deal with it they will find that your little nuisance becomes the instrument of death quickly. The card advantage eventually will pile up and while your cards are made for being returned to hand (I don’t even want to think about Swarm of Gnats), theirs are not, so they are continually replaying things with no inherent advantage.

Constructed: 4.5
Limited: 4

Christine Gerhardt Ashes of Zenobia

Card draw is almost always powerful in card games. Card advantage also means a lot in The Spoils, and Ashes helps you accomplish that. Add to that the ability to start bouncing things back to hands, and it just makes Ashes that much better. If you're playing a deck that takes advantage of come into play effects, like Heist Planner, this really aids you, while most likely harming your opponent (unless they are playing a similar deck).

An excellent card to work around....a bit costly on the threshold side, but understandably so.

Constructed - 4
Limited - 3.5
doc Welcome to the first ever Pojo’s The Spoils Card of the Day!

We start this new era with a review of the Arcanist rare card Ashes of Zenobia.
At a cost of 7 with threshold 4, you’re not going to get this card into play any time soon. Face it, it’s expensive. And not only is it expensive, it’s limited to having one in play on your side of the field with it’s status as “Unique”. With such a high cost comes one of the, if not THE, best mechanic for card advantage…draw. In a game where you either draw OR play a resource at the start of your turn, draw power is more important than ever. However, there are lots of cards that give you extra draws that are cheaper, plus you always have the faction ability of drawing a card for a cost of 3.

It’s second ability, Nullify, forces each player to return a character they control to it’s owners hand for a cost of 5. If you’re facing down a one character army, this ability rocks. If you were choosing which characters were returned, this ability would rock. But at a cost of 5, you’d probably be better off getting another character into play. Nullify will be a situational ability at best.

In our current Open Beta limited environment (most tourneys are limited/sealed until the end of October) the only 4 threshold cards you’re likely to see are the “bombs”(10 cost, 4 threshold game breakers).

Limited: 2.5/5
Constructed: 3/5 (4.5/5 for mono Arcanist)
Manjyome Thunder Welcome to the first Card of the Day for The Spoils, I hope that if you’re reading this, you love this game just as much as me.

Ashes of Zenobia (Beta Art)

Cost: 7
Resources: Obsession x4
Faction: Arcanist
Card type: Item
Card Text: Unique Ashes of Zenobia- At the start of your turn, draw a card. *Nullify, Cost-Pay 5 *Effect- Both players must put a character they control into its owner’s hand.
Flavor Text: Used to be called “Pot Roast of Zenobia”….until Zenobia left the damn stove on. Again.

I am really liking this card. Good draw ability (who doesn’t like that) and a pricey little effect that helps when your opponent starts using your creatures against you. This card will require a good size commitment to the Arcanist faction but you’ll be getting a guaranteed draw each turn.

Rating:
Sealed- 2/5
Constructed- 3.5/5
Zambo

Ashes of Zenobia

 

In constructed, Ashes of Zenobia is good, but not great.  It’s really meant to combo with other cards (both other Arcanist cards and some choice Rogue ones) as its “start of turn” ability, while decent enough on its own, is not amazing enough to build something around (especially with the four Obsession threshold – ouch!).  Additionally, it’s really resource-intensive for what it’s trying to achieve; 5 for the Nullify ability and additional for re-playing characters.  Unless you’ve achieved total control, you might be dead by the time you set this up.

 

Limited is decent if you can pull it off.  You’ll have a better chance of getting this out in limited as games are generally longer, but you have to commit heavily to Arcanist/Obsession and I haven’t been impressed (yet) with them in a limited format.  The automatic card advantage is excellent in limited, and the bouncing probably won’t have as big of an impact as you probably won’t have the cards necessary to work out combos.

 

Constructed: 3.5

Limited: 3


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