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Pojo's The Spoils Card of
the Day
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Runic Cannon
Card
Ratings
Constructed:3.62
Limited: 4.5
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.20.06 |
Scott
Gerhardt |
Here is my
mantra on this card: “The threat of Runic Cannon is
far worse than Runic Cannon”. This card will get
into peoples’ heads as being something really bad
for them. What a lot of people fail to realize is
that it’s trading 1 point of damage for 1 card.
Sure, when your opponent has a Cannon Solider or a
Pluck on the board, you’re fine with that. In some
scenarios, it can be used as a good combat trick.
Then again, I’m not a big fan of tricks that aren’t
a trick. Mind you, the card is good and can get you
out of some nasty situations, but I just is much
better on paper than it is in actual game play.
In constructed, it’s basically crap. There is much
better removal, the item destruction will be in
every deck, and you’ll never get this thing going
for anything of significance. If you could split
damage it would be muck better, but you will find so
many cards that are just better than this when
building constructed.
Limited: 4
Constructed: 2
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Christine
Gerhardt |
Runic Cannon
Pretty awesome in limited play. Cannon is non
dependant on other conditions, which a lot of the
destruction cards in this game are. It's a nice
place to dump extra mana (though at 3, it does pull
from your card draw).
But it does deal with what's bothering you, in the
case of smaller characters.
At our website, we do seem to be seeing some
interest in it for constructed also. Especially nice
for dealing with characters that die to 1 or 2
damage.
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doc |
Today we have
an Uncommon Gearsmith card, Runic Cannon.
At cost 2 threshold 2, it’s easy to get into play.
Since it’s an item, it’s one of the harder card
types to get out of play. This is a good
combination!
The 2 abilities on the card are “Load”: Cost- Pay 3.
Effect: Put a token on this card.
“Fire”: Cost- Deplete this card, pick a character.
Effect: Inflict X damage to the character where X is
the number of tokes on this card. Then, remove all
tokens from this card.”
Any card that does direct damage is good in my book.
Having the ability to build up, and with the
numerous ways to get extra tokens on it without
paying 3 it can happen QUICKLY, it is one of the
most powerful cards for direct damage. While it’s
not one of the big “game breaker” cards, it’s
definitely one of the big dogs for maintaining board
control.
Limited: 5/5
Constructed: 4.5/5
|
Steve "Zambo"
Zamborsky |
Runic Cannon
Character removal is always a good thing, so Runic
Cannon should be a nice cheap staple in Gearsmith
decks. Especially nice is the way it can be
replenished; you can Load or there are lots of ways
to get tokens onto cards <cough>Arcanists<cough>, so
Runic Cannon would do excellently in an Arcanist/Gearsmith
constructed deck.
It’s even better in limited, because there are fewer
ways to deal with characters, so character removal
is precious. Even if I didn’t have a whole lot of
solid Gearsmith cards if I were playing limited and
I pulled this card, I would probably splash in some
Elitism so I could potentially play it.
Constructed: 4
Limited: 4.5
|
Mistie |
Runic Cannon
While this card can literally win games in limited I
don’t feel that it will be up to the task of
constructed. Not that it won’t do well but there are
more chances of your opponent running item removal
in this format which is sudden death for your
cannon. This card when in play can not only kill
things but can intimidate your opponent and perhaps
even change the way they would play and think
sometimes even causing them to make mistakes, which
is deffinetly to your advantage. On the down side it
does take three resources to inflict one point of
damage to one character, which can be a strain on
your resources and prevent you from playing and
drawing cards. Some of you may feel the price is to
high, but then some might just agree with the cannon
and say “I don’t care how much it costs …….. kill
it.”
Limited 5
Constructed 3.5
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