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Pojo's The Spoils Card of the Day  
 

Forget

COST - Pick a non-resource card.*EFFECT - Put the card into its owner's hand. Then, look at your opponent's hand and pick a card. Your opponent must discard that card.

Card Ratings
Constructed: 5
Limited: 5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 09.25.06

doc We start our second week of The Spoils CotD with the Arcanist tactic Forget.

If you’re playing Arcanist, you’re playing this card. Period. Since it’s a common, the chances of getting one in an OB tourney are pretty good as well.
Arcanist is definitely your Trade if you like bounce. Of all the bounce available to them (Quotidian Assassination, Quotidian Ejector, Spontaneous Displacement etc.) this one is the king.
Not only do you get bounce, you get hand destruction.
Now as good as that sounds, re-read the effect: “Put the card into its owner’s hand. Then, look at your opponent’s hand and pick a card. Your opponent must discard that card.”
Bounce one of your own cards to reuse its effect (Swarm of Gnats anyone?) then let the fun begin with your opponents hand.
It’s cost is just above average for Arcanist at 5 with threshold 2, but it’s power more than makes up for it.

Limited: 5/5
Constructed: 5/5
 
Knightmare
13
Starting our second week, on the right foot. Today we look at Forget, a card that takes a few glances before you relize it doesnt suck. When I first read over it I thought it was "eh" but after drafting it along with hiest planner and swarm of gnats I quickly found that Arcanists are NASTY when they bounce their own stuff to use again.

Trust me when I tell you that decks WILL be constructed around this card. Its easy to get, easy to use, and rediculously good if timed correctly and planned for. Plus its a fantastic early game switch until you can get Ashs of Zenobia on the field. Theres not much else to say.

PROS:

1. Easy Threshold

2. Decent cost.

3. Abusable combo material

CONS:

1. What if you dont have somthing to bounce?

2. Its not as good as Remember lol (had to say it)

In short is a good card, and its an AMAZING common.

Sealed- 3/5

Draft- 3.5/5

Constructed -4.5/5
 
lgmk Forget

TACTIC
Cost: 5 Threshold:OO
COST - Pick a non-resource card.
EFFECT - Put the card into its owner's hand. Then, look at your opponent's hand and pick a card. Your opponent must discard that card.

Forget is a cost five arcanist tactic. The major arguement against it is the high cost. Anything with a cost that high ought to be good, right?

Forget doesn't fail to deliver. It is a bounce effect, but for once there is true compensation. It allows you to see your opponent's entire hand and discard a card. Therefore this card effectively allows you to destroy any non-resource card on the field. As it has a threshold of a mere two obsession this could see play in an arcanist/other trade deck. And, in fact, it would do quite well in certain other decks. Here are two things of particular note in the effect.

"Pick a non-resource card.'

"Then, look at your opponent's hand and pick a card. Your opponent must discard that card."

One awesome combo comes to mind. Use this on your own Swarm of Gnats. Your opponent will discard two cards, one of them will be the card of your choice. Then you could bring Swarm back into play for yet another discard.

A similar move can be accomplished with Scavangemajig.

But even with the combo potential I have to say that the reason I love this card is that it let's you scope out potential threats. Sure, you just got Arena Quarter Finalist off the field, but if they have Dragon Tank in hand, I'm going to make them discard Dragon Tank if they have anywhere near 12 resources. Consider this over, say, Executive Poaching. For the same cost, Executive Poaching functionally picks which character you have to destroy. And it's only limited to characters which means no going after the Armored Keep that's been keeping you from the win. And let's not forget, Limited Liability can't stop it.

In Limited this card is a definite pull towards Arcanist. With the limited destruction and the ability to scope out unexpected threats it is more than worth the cost.

4/5 Constructed

4.5/5 Sealed

5/5 Art (so many amusing details, and it looks so good shiny... oooh, shiny)
 
Steve "Zambo" Zamborsky Forget

Well, Forget definitely draws upon the strengths of the Arcanists; namely, bouncing things to people’s hands and discard. An excellent way to do both in constructed, Forget’s two abilities can be utilized both against your opponent, or you can use the bounce to your benefit and disrupt your opponent’s hand in the process. Cards to have on the board already to take advantage of the latter include Swarm of Gnats, Nearby Serpent, Pillaging Pirate, Nasty Butler and many others! Forget is just begging to be comboed with other cards.

In limited, Forget is pretty amazing. It can nullify an annoying character, let you look at your opponent’s hand and discard their most threatening card…all in one Tactic! If I had other solid Arcanist cards in sealed along with a Forget, you know I’d try to at least splash some Obsession in the deck.

Constructed: 4.5
Limited: 5
 

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