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Pojo's The Spoils Card of
the Day
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Hidden
Sandwich
ATTACH TO
CHARACTER*You may play this card whenever you
could play a tactic.*If the attached character
would be destroyed, instead destroy this card.
Treat the character as though it has received no
damage this turn.
Card
Ratings
Constructed: 3.9
Limited: 4.4
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.27.06 |
Scott
Gerhardt |
One of the
good gearsmith cards, this is another little beauty
that works similar to Limited Liability, only will
allow your slower fattie to push throw damage
against a fast army and still actually hurt them.
Sure Liability is more general, but when you have a
fat Quarterfinalist or Dock Sentinel on the board,
nothin’ says lovin’ like a Sandwich to the face. J
In constructed I think it will have the same
purpose, generally used in a deck with larger
fatties to push through against an army of weenies.
It looks rather harmless until it just straight up
screws over your army. L
Constructed: 4
Limited: 4.5
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doc |
Today we have
our first Gear card, the Gearsmith Item Hidden
Sandwich.
Not exactly a card name that will inspire fear in
the hearts of men, but its flavor text should at
least get a smirk out of you: “Never underestimate
the deflective power of pumpernickel.”
For a cost of 3 with a threshold of 2 you get a mini
Limited Liability (see yesterday’s CotD) or a nice
little insurance policy. Since it can be played at
“tactic speed”, you can save your biggest beatstick
or nastiest/trickiest character from your opponent’s
devious plot or play it on your turn, attach it to
your favorite-character-of-the-moment, and presto!
Instant life insurance.
This card will likely find its way into a good share
of constructed Gearsmith decks and even more sealed
decks.
Limited: 4.5/5
Constructed: 4/5
|
Steve "Zambo"
Zamborsky |
Hidden
Sandwich
Hidden Sandwich in both formats is a pretty good
card. It only costs three resources and has a
threshold of two Elitism, meaning you can splash
Elitism in your deck to equip it with some Hidden
Sandwiches. It’s a gear (and we all know there are
ways to snag gear from your deck). Most importantly,
it can be played as a Tactic. Now I’m a big fan of
Tactics, especially ones that provide a big surprise
factor. Hidden Sandwich is one of the best; it has
the potential of completely throwing your opponent’s
rhythm and strategy off, which is why I like it.
Even the tiniest Micromajig can suck up lots of
damage and still survive to tell the tale. Or say
your opponent is attacking with two different
speeds, the lower of the two doing lots of damage.
Block with one character, Hidden Sandwich after
damage from the first is assigned, and let it soak
up the rest so your faction doesn’t get hit. Lots of
things a Hidden Sandwich can do.
Constructed: 4
Limited: 4.5
|
lgmk |
Hidden
Sandwich
Many factors make Hidden Sandwich a useful card,
especially in Sealed. Before even touching on its
effect, it has a threshold of two meaning that it
can be easily used even in a dual trade deck. The
cost of three means that you won't have to play too
conservatively to have this as the card up your
sleeve- hopefully not literally. Incidentally the
cost of three is perfect for a card that can be
played like a tactic (more on this later). It means
that if you don't use it, you can draw a card. And
even if you did choose to use it, your opponent
might think that you were just bluffing with the
intent of drawing a card later.
It's an Item so it's easily searchable and you can
get a discount for it in a hardcore Item based
Gearsmith deck. It's also a gear so it is even more
searchable. Just don't bring it into play attached
to a Toolbox Elf (for those of you who dislike
1337).
Now to the actual text. The real reason this card is
good is that it can be played whenever a tactic can
be played. That means that you could use any on
field ability or tactic to search for an Item (a
certain mechanic comes to mind) and then play this.
The card's actual ability basically saves a
character one time and resets it to full health.
This means it can be used to spare your large
character from a slow painful death by several
damage dealing effects so it will still be able to
block or use an ability as needed. Unfortunately it
will only save one character and is pretty much a
one time thing, minus recursion. Still, it deserves
consideration in any deck that has a focus on it's
characters, especially expensive ones. As a general
rule I would only use this card on characters that
cost at least 6 unless it's about to determine the
outcome of a game.
3.5/5 Constructed
3/5 Sealed (less likely to be searchable at need)
Art 3/5
Flavor text- godly, both parts. "Forged from the
remains of lesser sandwiches." and "Never
underestimate the deflective powers of pumpernickle."
I wouldn't try eating that pumpernickle. Not that
I'd eat it normally...
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