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Pojo's The Spoils Card of
the Day
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Hollow Moose
Card
Ratings
Limited: 2.50
Constructed: 2.25
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.27.07 |
doc |
Today we have
the rare Rogue item Hollow Moose.
Of the ever increasing number of 0 cost cards, this
2 threshold item is unique. Instead of entering play
under your control, you start right off giving this
present to your opponent.
Doesn’t that make you a nice guy? Of course not!
Once under your opponent’s control they have a
choice to make. Accept 1 influence loss per turn or
destroy a character or item they control (other than
the Moose) in an effort to pass the hot potato that
is the Hollow Moose back to you.
Now sometimes they’ll welcome your gift. If by some
chance they can make immediate use of their new item
by sacking it as part of another card’s cost, you’ll
quickly regret your kind intentions. If not, they
bleed ever so slowly or spend resources that result
in nothing more than returning the gift with their
thanks and waiting to see if the Moose ever gets
re-gifted back.
Where does this leave us? In the middle of a
re-wrapping, hot potato swapping, re-gifting
Influence losing Hollow Moose-a-thon!
In limited everyone uses low cost characters that
will end up as speed bumps anyway, so it’ll be
interesting to see who’s willing to cull their own
in an effort to pass the beast along. In constructed
an Hollow Moose EO deck of confusion just might be
the next best deck! Or maybe not…
Limited: 2/5
Constructed: 1.5/5 |
Ian Spiegel |
Hollow Moose
This is a very cool new card for the Rouges. It is a
zero cost double deception threshold item that
enters play under your opponents control. Why would
you want to give your opponent a card, you ask?
Well because it deals them damage! Every turn, this
card deals your opponent a point of damage until
they can use its bottom effect Infiltrate to
sacrifice a character or item they control to give
it back to you- the opponent.
However, when played in multiples within the first
few turns this card can be devastating. It forces
your opponent to either take continual damage, or
sacrifice their cards to give it back to you. But at
that point, its already done its job. Just be
careful to get rid of it before it evens out any
advantage you might have gotten from it.
In limited, I think there are much better cards
although it may find its place. In constructed, I
see all sorts of cool combos that could be worked
out with this guy.
Limited: 3
Constructed: 3 |
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