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Pojo's The Spoils Card of
the Day
Thanks to doc for the image! |
Snooty
Doorman
Card
Ratings
Limited: 4.00
Constructed: 4.50
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.14.07 |
doc |
Today we look
at our fist answer to character’s abilities
triggering upon entering play; the uncommon Banker
character Snooty Doorman.
Heist Planner has met his match!
For a cost of 3 with the most nominal threshold of
1, this 2/2/3 has more power than any other
character in the game; the power to stop other
characters from ever hitting play. At the cost of
his own destruction, Snooty Doorman negates so many
of the nasty effects we all love to use and hate to
have used against us.
A quick list of our favorite characters to be placed
into the discard pile instead of play:
Heist Planner
Flaming Barduse
Really Big Barduse
Pillaging Pirate
Swashbuckler
Nodes of all types
While sending all of these characters to the discard
pile is great, don’t forget, you can use him on any
character.
Not ready to face a covert beater?
Snooty Doorman.
Feel like denying 700160x 31f his Craghammer?
Snooty Doorman.
Too much good stuff in your discard pile to let
Pluck do his thing?
Snooty Doorman.
I think you get my point.
In limited, removal is king. In constructed, Banker
gets a huge boost.
Limited: 5/5
Constructed: 5/5
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Inoki |
Before I even
begin, I'd like to introduce myself. My name's Inoki,
I've played Magic for way too long and now I've been
"converted" if you will, to The Spoils.
Snooty Doorman
Before I even begin, I feel that the ability should
be clarified. Snooty Doorman, when used, will
counter the creature coming into play. This means it
never comes into play so "when X comes into play" or
"when X leaves play" won't trigger because the
effected card will never have come into play in the
first place. Now that that's out of the way.
A decent sized body and a relatively useful ability
makes this card stand out, especially shutting down
early game combos like Toolbox Elf searching for
Dethmurderblugeon, the Craghammer, while at the same
time helping out with late game fights by trading
your little 2/2/3 for their potentially game winning
bomb.
There are some issues, though, but generally they're
trivial. Yes, it's easy to kill off. Yes, your
opponent knows it is there, and can theoretically
play around it by holding off on their important
creatures until Snooty bites the dust, but a control
deck, this card can be very helpful.
In limited, you're more likely to use him as an
attacking creature, and in that case, I don't find
him as desirable. Still, it's easily splashable and
the ability may prove relevant. Not a first pick,
but it can fill your early game spots if you need
it.
Constructed (Control Decks): 4/5
Constructed (Other): 3.5/5
Limited: 3/5 (Meh. Pretty standard).
-Inoki |
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